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        <title>Ghosts of Albion RPG</title>
        <link>http://edenstudiosdiscussionboards.yuku.com/forums/23</link>
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		<item>
			<title><![CDATA[ Sherlock Holmes ]]></title>
			<link>http://edenstudiosdiscussionboards.yuku.com/topic/7196/t/Sherlock-Holmes.html</link>
			<description><![CDATA[ I was thinking of running a GOA game based around the Sherlock Holmes trailer, not necesarily fairies and stuff but maybe a gaslight Supernatural style game.
Can&#39;t wait for the film to come out. Anyone else looking forward to it? Plan on using it as inspiration?
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Senan)</author>
			<guid isPermaLink="true">http://edenstudiosdiscussionboards.yuku.com/topic/7196</guid>
			<pubDate>Thu, 24 Dec 2009 03:44:01 GMT</pubDate>
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		<item>
			<title><![CDATA[ Narnia GoA-style ]]></title>
			<link>http://edenstudiosdiscussionboards.yuku.com/topic/7168/t/Narnia-GoA-style.html</link>
			<description><![CDATA[ Hi guys, never heard abouy GoA til this week, have played a couple of Supernatural games with the Angel rules and love the system, so trawling the net I heard
of GoA on Monday, bought the pdf yesterday and already I&#39;m telling everyone I know that we <span style="font-style: italic;">need</span> to use these
rules... they&#39;re too perfect not to...
<br>
<br>
Thing is I&#39;d love to run a fantasy game (with GoA rules) in a Narnia style setting, with the fairie rules and stuff I figure... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Senan)</author>
			<guid isPermaLink="true">http://edenstudiosdiscussionboards.yuku.com/topic/7168</guid>
			<pubDate>Wed, 02 Dec 2009 15:55:17 GMT</pubDate>
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		<item>
			<title><![CDATA[ GoA at bookstores ]]></title>
			<link>http://edenstudiosdiscussionboards.yuku.com/topic/7132/t/GoA-at-bookstores.html</link>
			<description><![CDATA[ I tried to order Gohsts of Albion at Barns and Noble today. It was a no go. <img src="http://www.ezboard.com/images/emoticons/frown.gif">
<br>
I may have to break down and order off the net. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (RedfeildRE)</author>
			<guid isPermaLink="true">http://edenstudiosdiscussionboards.yuku.com/topic/7132</guid>
			<pubDate>Mon, 16 Nov 2009 20:22:07 GMT</pubDate>
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		<item>
			<title><![CDATA[ Advice on converting Inspiration ]]></title>
			<link>http://edenstudiosdiscussionboards.yuku.com/topic/7124/t/Advice-on-converting-Inspiration.html</link>
			<description><![CDATA[ <p>My issue is basically this; I&#39;m using GOA as the basis for an Age of Sail type fantasy game. To give priests characters their own &quot;feel&quot;, I
used the conversion rules in the Magic Box to convert the AFMBE rules for the Inspired and Miracles. What I&#39;m looking to do is to find a way for Inspired
characters to be able to increase the Denial ability to keep pace with characters with higher levels of the Magic Quality.
<br>
<br>
I figure I could just let them spend XP to get a... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (tvsbruce)</author>
			<guid isPermaLink="true">http://edenstudiosdiscussionboards.yuku.com/topic/7124</guid>
			<pubDate>Thu, 12 Nov 2009 05:34:47 GMT</pubDate>
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		<item>
			<title><![CDATA[ The Home of Man, Darkest Africa ]]></title>
			<link>http://edenstudiosdiscussionboards.yuku.com/topic/7109/t/The-Home-of-Man-Darkest-Africa.html</link>
			<description><![CDATA[ Because of the general scarsity of information on the subject (that I have at least), I&#39;m covering the entire continent.
<br>
<br>
However, do understand that the relgions of Africa are not &quot;Animal Worship&quot; and &quot;Nature Worship&quot; by any extent. Each culture has it&#39;s
own polytheistic pantheon with gods and spirits of all kinds...as well as the odd Animal Spirit or two. I will be skipping the Egyptian doctrines and various
imported creatures as best I can. This will... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Majin Gojira)</author>
			<guid isPermaLink="true">http://edenstudiosdiscussionboards.yuku.com/topic/7109</guid>
			<pubDate>Wed, 04 Nov 2009 19:59:37 GMT</pubDate>
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		<item>
			<title><![CDATA[ Unifans! ]]></title>
			<link>http://edenstudiosdiscussionboards.yuku.com/topic/7106/t/Unifans-.html</link>
			<description><![CDATA[ Sound off on the General Unisystem forum!
<br>
4th from the bottom on the Discussion Boards. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (RedfeildRE)</author>
			<guid isPermaLink="true">http://edenstudiosdiscussionboards.yuku.com/topic/7106</guid>
			<pubDate>Tue, 03 Nov 2009 07:00:15 GMT</pubDate>
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		<item>
			<title><![CDATA[ Angel/Buffy Magic and GoA ]]></title>
			<link>http://edenstudiosdiscussionboards.yuku.com/topic/7086/t/Angel-Buffy-Magic-and-GoA.html</link>
			<description><![CDATA[ I know we&#39;ve been over this, but i can&#39;t find my notes. When converting spells from GoA to Buffy/Angel [and vice versa] what changes need to be made to
Power Levels? Any other changes of note?
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Kindred)</author>
			<guid isPermaLink="true">http://edenstudiosdiscussionboards.yuku.com/topic/7086</guid>
			<pubDate>Fri, 30 Oct 2009 07:49:10 GMT</pubDate>
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		<item>
			<title><![CDATA[ Magical Philosophy - Artifice ]]></title>
			<link>http://edenstudiosdiscussionboards.yuku.com/topic/7078/t/Magical-Philosophy-Artifice.html</link>
			<description><![CDATA[ My game master and I developed this magical philosophy for a character of mine that uses machine magic. It is inspired heavily by the Arcane Mechanik from Iron
Kingdoms and the Artificer from Eberron. We based it largely on the Runic philosophy. Thought some others might enjoy it.
<br>
<br>

<p style="TEXT-ALIGN: justify; MARGIN: 0in 0in 0pt; mso-layout-grid-align: none" class="MsoNormal"><font size="4"><span style="FONT-FAMILY: Calibri; FONT-SIZE: 10pt; mso-bidi-font-family:... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Weylin)</author>
			<guid isPermaLink="true">http://edenstudiosdiscussionboards.yuku.com/topic/7078</guid>
			<pubDate>Tue, 27 Oct 2009 05:51:33 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Non-Magic Users Balancing ]]></title>
			<link>http://edenstudiosdiscussionboards.yuku.com/topic/7058/t/Non-Magic-Users-Balancing.html</link>
			<description><![CDATA[ How do you balance a game with non-magic users battling against or alongside other MU?  What I&#39;m mainly looking at is that casting an offensive spell
results in 3 attributes added to a die roll (Stat+Skill+Quality) vs the non mage&#39;s Dex+Dodge value.  Not much chance of avoiding the spells, even for a
great &#39;dodger&#39; (dex 5 + Skill 5 vs an average mage 3 stat +3 skill +3 quality... they barely have an advantage).
<br>
<br>
I&#39;m looking at using this system for a fantasy... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Tywyll)</author>
			<guid isPermaLink="true">http://edenstudiosdiscussionboards.yuku.com/topic/7058</guid>
			<pubDate>Sat, 17 Oct 2009 12:12:41 GMT</pubDate>
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		<item>
			<title><![CDATA[ Neat Link I Found ]]></title>
			<link>http://edenstudiosdiscussionboards.yuku.com/topic/7044/t/Neat-Link-I-Found.html</link>
			<description><![CDATA[ <a target="_blank" href="http://www.mysteriousbritain.co.uk/">http://www.mysteriousbritain.co.uk/</a> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (SunlessNick)</author>
			<guid isPermaLink="true">http://edenstudiosdiscussionboards.yuku.com/topic/7044</guid>
			<pubDate>Thu, 08 Oct 2009 00:46:58 GMT</pubDate>
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		<item>
			<title><![CDATA[ Size and Magic ]]></title>
			<link>http://edenstudiosdiscussionboards.yuku.com/topic/7024/t/Size-and-Magic.html</link>
			<description><![CDATA[ Having been toying with Size rules for...god, I don&#39;t know how long, I hit upon a new idea regarding  it.
<br>
<br>
Would beings of larger-than-human size be partly resistant to certain types of magic (Tranfromative/alteration) due to their physical mass or no?
<br>
<br>
I&#39;m leaning towards &quot;Probably&quot; but would like to hear your opinions. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Majin Gojira)</author>
			<guid isPermaLink="true">http://edenstudiosdiscussionboards.yuku.com/topic/7024</guid>
			<pubDate>Wed, 30 Sep 2009 07:37:50 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Magic Quality question ]]></title>
			<link>http://edenstudiosdiscussionboards.yuku.com/topic/7016/t/Magic-Quality-question.html</link>
			<description><![CDATA[ Is there a limit to how high a character can raise the Magic Quality?  At only 5 XP per a level, it is far easier to raise Magic than it is a skill.
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (tvsbruce)</author>
			<guid isPermaLink="true">http://edenstudiosdiscussionboards.yuku.com/topic/7016</guid>
			<pubDate>Thu, 24 Sep 2009 17:10:25 GMT</pubDate>
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		<item>
			<title><![CDATA[ Open Challenge - Mythic China ]]></title>
			<link>http://edenstudiosdiscussionboards.yuku.com/topic/7011/t/Open-Challenge-Mythic-China.html</link>
			<description><![CDATA[ Okay, I dont have the flair for creature design than people like Nick and Maijin seem to have, but in many of the games i play in using unisystem (especially
the Ghosts metaphysics) there are often connections to China. Japan and India have had entire threads on their mythics.
<br>
<br>
So here is my proposal, what can everyone come up with regarding write-ups for legendary creatures of China.
<br>
<br>
-Weylin ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Weylin)</author>
			<guid isPermaLink="true">http://edenstudiosdiscussionboards.yuku.com/topic/7011</guid>
			<pubDate>Tue, 22 Sep 2009 08:17:21 GMT</pubDate>
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		<item>
			<title><![CDATA[ Transformation Spells ]]></title>
			<link>http://edenstudiosdiscussionboards.yuku.com/topic/6998/t/Transformation-Spells.html</link>
			<description><![CDATA[ If someone built a spell that transformed them into another creature or being, how should stat alterations be handled?  Should they be considered part of the
Alteration, of must they be bought separately?   For example, if someone had a spell that turned them into a bear, would they get any /actual/ benefit from
being a bear, or just look like a bear?
<br>
<br>
What about if they were transformed into a &#39;template&#39; creature (a necromancy spell that temporarily gives the caster the... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Tywyll)</author>
			<guid isPermaLink="true">http://edenstudiosdiscussionboards.yuku.com/topic/6998</guid>
			<pubDate>Thu, 17 Sep 2009 14:28:44 GMT</pubDate>
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		<item>
			<title><![CDATA[ Defensive Magic ]]></title>
			<link>http://edenstudiosdiscussionboards.yuku.com/topic/6993/t/Defensive-Magic.html</link>
			<description><![CDATA[ How would you handle a character who is trained only in Defensive Magic, but doesn&#39;t know how to cast any spells themselves? ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (bentleyml)</author>
			<guid isPermaLink="true">http://edenstudiosdiscussionboards.yuku.com/topic/6993</guid>
			<pubDate>Tue, 15 Sep 2009 04:36:48 GMT</pubDate>
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		</item>
		<item>
			<title><![CDATA[ Ghost Vulnerabilities ]]></title>
			<link>http://edenstudiosdiscussionboards.yuku.com/topic/6978/t/Ghost-Vulnerabilities.html</link>
			<description><![CDATA[ I need some ideas for a variety of things that can be used against ghosts. Barriers they can&#39;t cross, weapons that can be used against them, and ways to
dispel them. What have you used in your games or seen in other stories? Is there anything that would offer some kind of protection to the average ghost hunter? ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (eebles)</author>
			<guid isPermaLink="true">http://edenstudiosdiscussionboards.yuku.com/topic/6978</guid>
			<pubDate>Sat, 12 Sep 2009 08:58:08 GMT</pubDate>
			<!-- extensions -->

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		<item>
			<title><![CDATA[ What should the Size of Greater Supernaturals be? ]]></title>
			<link>http://edenstudiosdiscussionboards.yuku.com/topic/6961/t/What-should-the-Size-of-Greater-Supernaturals-be-.html</link>
			<description><![CDATA[ This is a fairly odd question mostly regarding future supernatural creature write-ups.
<br>
<br>
I&#39;ve been reading a few books regarding the mythology of Ancient Greece and Native Americans, especially in regards to Paleontology. According to the
Author, Adrieene Mayor, many myths of these two cultures (and others--including India and China) were influenced by fossil bones or seen through the lense of
their religious beliefs.
<br>
<br>
Specifically, Greece in the Age of myths was... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Majin Gojira)</author>
			<guid isPermaLink="true">http://edenstudiosdiscussionboards.yuku.com/topic/6961</guid>
			<pubDate>Mon, 07 Sep 2009 17:21:35 GMT</pubDate>
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		<item>
			<title><![CDATA[ Boosting Damage? ]]></title>
			<link>http://edenstudiosdiscussionboards.yuku.com/topic/6953/t/Boosting-Damage-.html</link>
			<description><![CDATA[ How would you create a spell to &#39;bless&#39; or &#39;enchant&#39; a weapon/character?  Something that doesn&#39;t boost their strength, but increases the
damage possibility?
<br>
<br>
I&#39;m a bit shy of simply adding +1 per PL to the weapon&#39;s modifier as that seems like it would get sick too quickly. 
<br>
<br>
Also, how would you do a &#39;damage over time&#39; style effect?  Say like a magically summoned weapon that attacked something on its own every round? 
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Tywyll)</author>
			<guid isPermaLink="true">http://edenstudiosdiscussionboards.yuku.com/topic/6953</guid>
			<pubDate>Fri, 04 Sep 2009 09:32:19 GMT</pubDate>
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		<item>
			<title><![CDATA[ Innate Magic ]]></title>
			<link>http://edenstudiosdiscussionboards.yuku.com/topic/6952/t/Innate-Magic.html</link>
			<description><![CDATA[ I&#39;m going to do a game that mixes character types from GoA and Buffy/Angel together. I&#39;ve got one player building a ghost character from GoA and
another taking a character pretty similar to the Pyro Girl archetype from Angel. Is Innate Magic required for <strong>any</strong> supernatural quality, even
if the character isn&#39;t really a paranormal creature (like a ghost or a faerie)? Some characters are basically humans who may have one supernatural ability,
like telepathy. Do they... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (eebles)</author>
			<guid isPermaLink="true">http://edenstudiosdiscussionboards.yuku.com/topic/6952</guid>
			<pubDate>Thu, 03 Sep 2009 06:36:37 GMT</pubDate>
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		<item>
			<title><![CDATA[ Occult Poet ]]></title>
			<link>http://edenstudiosdiscussionboards.yuku.com/topic/6939/t/Occult-Poet.html</link>
			<description><![CDATA[ I&#39;m going to be using stuff from GoA for an upcomming Fantasy game.  One thing I am considering is using the Occult Poet quality for a Bard.  So instead of
Poetry it&#39;d be when they were performing music/singing they&#39;d be able to use the Occult Bard (Poet) quality.  Just thought I&#39;d mention it. ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (bentleyml)</author>
			<guid isPermaLink="true">http://edenstudiosdiscussionboards.yuku.com/topic/6939</guid>
			<pubDate>Sat, 29 Aug 2009 12:03:33 GMT</pubDate>
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