<?xml version="1.0" encoding="utf-8"?>
<?xml-stylesheet type="text/css" href="/feed/bypass/styles/feed.css" media="screen"?>
<?xml-stylesheet type="text/xsl" href="/feed/bypass/styles/feed.xsl"?>
<rss version="2.0"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/">

	<channel>
	  <!-- main channel info -->
        <title>All Flesh Must Be Eaten RPG</title>
        <link>http://edenstudiosdiscussionboards.yuku.com/forums/3</link>
        <description>
        <![CDATA[ No Description Available ]]>
        </description>

		<!-- optional elements -->
		<language>en-us</language>
		<copyright>Copyright 2006, Yuku</copyright>
		<managingEditor>feeds@yuku.com (FeedMaster)</managingEditor>
		<webMaster>webmaster@yuku.com (WebMaster)</webMaster>
		<!-- note: dates need to be RFC 822 formated "Sat, 07 Sep 2002 00:00:01 GMT" -->
		<lastBuildDate>Tue, 15 Dec 2009 20:04:16 GMT</lastBuildDate>
		<generator>Yuku Feeds 1.0</generator>
		<docs>http://blogs.law.harvard.edu/tech/rss</docs>
		<!-- <cloud domain="rpc.yuku.com" port="80" path="/RPC2" registerProcedure="pingMe" protocol="soap"/>-->
		<ttl>60</ttl>
		<!-- feed image -->
		<image>
			<title>Yuku</title>
			<url>http://static.yuku.com//feed/bypass/images/button-yuku.png</url>
			<link>http://edenstudiosdiscussionboards.yuku.com/forums/3</link>
			<description>Yuku - free hosted forums and profiles</description>
			<width>88</width>
			<height>31</height>
		</image>
		<rating>
		{pics-1.1 &quot;http://www.icra.org/ratingsv02.html&quot; l gen true for &quot;http://yuku.com&quot; r (nz 1 vz 1 lz 1 oz 1 cz 1 ) &quot;http://www.rsac.org/ratingsv01.html&quot; l gen true for &quot;http://yuku.com&quot; r (n 0 s 0 v 0 l 0 ))
		</rating>
		<textInput>
			<title>Search</title>
			<description>Search Domain</description>
			<name>q</name>
			<link>http://yuku.com/search/direct/</link>
		</textInput>
		<!-- skip
		<skipHours>
			<hour>23</hour>
		</skipHours>
		<skipDays>
			<day>Monday</day>
			<day>Wednesday</day>
			<day>Friday</day>
		</skipDays>-->
		<!-- extensions -->


		<!-- channel items -->
		<!-- descriptions should be shorter than 500 char to be polite -->
		<!-- html shoud be stripped or escaped -->
		<item>
			<title><![CDATA[ ZM software tools ]]></title>
			<link>http://edenstudiosdiscussionboards.yuku.com/topic/7184/t/ZM-software-tools.html</link>
			<description><![CDATA[ Here&#39;s a good question.
<br>
Has anyone put out and software or forms that help you design characters or zombies for Unisystem?
<br>
It seems like most games end up having a fan produce a character creator program or some sort of spreadsheet that includes all the skills and traits making
char creation a quick job of fillding with pull down menus and picking an option from them. So does anyone know if something similar has been produced for
AFMBE? ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Thenightgaunt)</author>
			<guid isPermaLink="true">http://edenstudiosdiscussionboards.yuku.com/topic/7184</guid>
			<pubDate>Fri, 11 Dec 2009 19:45:04 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Deadworlds Wanted ]]></title>
			<link>http://edenstudiosdiscussionboards.yuku.com/topic/7183/t/Deadworlds-Wanted.html</link>
			<description><![CDATA[ <a title="Texas Zombie&#39;s Homepage" href="http://www.texaszombie.com/"></a>
<br>
Hey Guys
<br>
<br>
I was wondering if anyone knew were I could get some more (AFMBE fan-made) Deadworlds from. I&#39;ve got the &#39;Worlds of the Dead&#39; additional book and
that had some cool scenarios in it. But I&#39;m more interested in any Deadworlds you (the community) has put together. I checked out <a title="" target="_blank"... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Acidsaliva)</author>
			<guid isPermaLink="true">http://edenstudiosdiscussionboards.yuku.com/topic/7183</guid>
			<pubDate>Fri, 11 Dec 2009 13:35:40 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ sailing ship stats ]]></title>
			<link>http://edenstudiosdiscussionboards.yuku.com/topic/7182/t/sailing-ship-stats.html</link>
			<description><![CDATA[ Does anyone have an idea of when the Thar be Zombies book is supposed to be released? I really need some stats for sailing ships and I&#39;m guessing that book
will have a bunch of them. If it&#39;s going to be a while (if it is actually still going to be released), what would the stats for a standard sailing ship be
like? If I can get some base stats I can always modify them based on the ship&#39;s size.
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Shad0wDrag0n)</author>
			<guid isPermaLink="true">http://edenstudiosdiscussionboards.yuku.com/topic/7182</guid>
			<pubDate>Fri, 11 Dec 2009 13:03:56 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Reloading.... ]]></title>
			<link>http://edenstudiosdiscussionboards.yuku.com/topic/7178/t/Reloading-.html</link>
			<description><![CDATA[ Hello again, y&#39;all.
<br>
<br>
I noticed that there are no rules for reloading - how do you handle it?
<br>
<br>
I&#39;d imagine something like this:
<br>
Shotgun - 1 turn per round loaded (for both double barrel and automatic)
<br>
Revolver - 1 turn per round loaded
<br>
Any magazine fed weapon - 2 turns for a reload (if the character is carrying the magazines in combat harness, maybe reduce to one turn).
<br>
Belt fed weapons - 2 turns to reload if a dedicated loader is present.... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (cheesesdc)</author>
			<guid isPermaLink="true">http://edenstudiosdiscussionboards.yuku.com/topic/7178</guid>
			<pubDate>Tue, 08 Dec 2009 12:30:04 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Zombie Soldiers??? ]]></title>
			<link>http://edenstudiosdiscussionboards.yuku.com/topic/7176/t/Zombie-Soldiers-.html</link>
			<description><![CDATA[ How long until we don&#39;t even bother reviving them???
<br>
<br>
http://www.wired.com/dangerroom/2009/12/pentagon-zombie-pigs-first-then-hibernating-gis/
<br>
<br>
sorry - tried several times to get the link working - piece of crap... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (everlasting undead)</author>
			<guid isPermaLink="true">http://edenstudiosdiscussionboards.yuku.com/topic/7176</guid>
			<pubDate>Mon, 07 Dec 2009 11:24:57 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Abomination: The nemesis project Deadworld ]]></title>
			<link>http://edenstudiosdiscussionboards.yuku.com/topic/7175/t/Abomination-The-nemesis-project-Deadworld.html</link>
			<description><![CDATA[ Hiya everyone,
<br>
It&#39;s been a while since I last posted. I wanted to mention that I&#39;m working on a particular deadworld for a game next year. I wanted to base the game
loosely off of the old PC game Abomination: The Nemesis Project. The PC game&#39;s concept was a cult releases a doomsday virus that kills off most of the
world&#39;s population and turns many into zombies. There are also cultists who seem to be immune and the occasional normal survivor. The main characters are a... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Thenightgaunt)</author>
			<guid isPermaLink="true">http://edenstudiosdiscussionboards.yuku.com/topic/7175</guid>
			<pubDate>Mon, 07 Dec 2009 01:46:12 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ The Rise of the Fallen Sun ]]></title>
			<link>http://edenstudiosdiscussionboards.yuku.com/topic/7174/t/The-Rise-of-the-Fallen-Sun.html</link>
			<description><![CDATA[ I got an idea while I was watching this anime called Dark Shell (...yes, I&#39;m that kind of guy; what&#39;cha gonna do, sue me?) for an excellent deadworld. 
The idea&#39;s still rough, but I had to share it.
<br>
<br>
This takes place in the same universe as Dark Shell (sans all the...&quot;other&quot; stuff).  The basic idea is that the constant bickering and fighting of
Japan&#39;s ruling powers has finally tried the patience of the gods, and now they are raising the dead and releasing... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (necrostalker777)</author>
			<guid isPermaLink="true">http://edenstudiosdiscussionboards.yuku.com/topic/7174</guid>
			<pubDate>Sun, 06 Dec 2009 18:54:17 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Zombies are all about location, location, location! ]]></title>
			<link>http://edenstudiosdiscussionboards.yuku.com/topic/7173/t/Zombies-are-all-about-location-location-location-.html</link>
			<description><![CDATA[ <p>Zombies are just regualr corpses, right?  I mean, yeah, they&#39;re moving and moaning and killing, but they&#39;re still corpses.  Because they&#39;re
corpses, the enviroment will have an adverse effect on them, right?  Some zeds bloat, others wither up, and others stay the same for ages.  Guys, what I want
to know is how the enviroment can change a zombie&#39;s statistics? 
<br>
<br>
Here&#39;s and idea of what I&#39;m talking about.
<br>
<br>
Zombies that have been in water for awhile... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (necrostalker777)</author>
			<guid isPermaLink="true">http://edenstudiosdiscussionboards.yuku.com/topic/7173</guid>
			<pubDate>Sun, 06 Dec 2009 12:05:50 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Zombie Christmas ]]></title>
			<link>http://edenstudiosdiscussionboards.yuku.com/topic/7172/t/Zombie-Christmas.html</link>
			<description><![CDATA[ <p>The Christmas record that we will love.</p>

<p>www.zombiechristmas.com</p>

<p><br></p>

<p> </p> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (rumbarumping)</author>
			<guid isPermaLink="true">http://edenstudiosdiscussionboards.yuku.com/topic/7172</guid>
			<pubDate>Fri, 04 Dec 2009 15:22:19 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ The Walking Dead...who are actually alive? ]]></title>
			<link>http://edenstudiosdiscussionboards.yuku.com/topic/7171/t/The-Walking-Dead-who-are-actually-alive-.html</link>
			<description><![CDATA[ <p>As I&#39;m typing this, I am watching Shaun of the Dead; I wanted to type this because I noticed something about Shaun&#39;s behavior in the early part of
the movie.
<br>
<br>
When Shaun was walking out to the little shop during day two of the Rise (or was it day three?  Could someone get me some hard numbers on that, please?), it
was implied that Shaun was so world-weary that he didn&#39;t notice something was very off about the city.
<br>
<br>
I know it&#39;s suppose to a comedy, but I... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (necrostalker777)</author>
			<guid isPermaLink="true">http://edenstudiosdiscussionboards.yuku.com/topic/7171</guid>
			<pubDate>Fri, 04 Dec 2009 14:17:48 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ What kind of zombies... ]]></title>
			<link>http://edenstudiosdiscussionboards.yuku.com/topic/7167/t/What-kind-of-zombies-.html</link>
			<description><![CDATA[ Hey folks!
<br>
I am about to develop a nice little campaign for a few players and while I have pretty much everything prepared and laid out in my head, I am sort of stuck at
the most important thing of it all: the zombies.
<br>
Of course, being a horror film aficionado, I do have several ideas, but so far I have had troubles deciding on one. Here are my thoughts, maybe you can help me
out there.
<br>
By the way, all ideas assume our modern world.
<br>
<br>
1.: Parasites.
<br>
Either an... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Pardan)</author>
			<guid isPermaLink="true">http://edenstudiosdiscussionboards.yuku.com/topic/7167</guid>
			<pubDate>Wed, 02 Dec 2009 07:22:45 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Really, really dumb question ]]></title>
			<link>http://edenstudiosdiscussionboards.yuku.com/topic/7163/t/Really-really-dumb-question.html</link>
			<description><![CDATA[ So, I just bought All Flesh on Friday and have read through most of it.  I want to make sure that I understand the basic mechanics of the system (they seem
very simple and elegant).
<br>
<br>
a)  There&#39;s a character who is attempting an action, for the sake of the illustration, it will be attempting to fix a car engine in order to make a quick
get away from the hordes of undead.
<br>
<br>
The character rolls a d10, adds any modifiers (from skills &amp; attributes) and as long as the roll... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (cheesesdc)</author>
			<guid isPermaLink="true">http://edenstudiosdiscussionboards.yuku.com/topic/7163</guid>
			<pubDate>Mon, 30 Nov 2009 07:58:49 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Unisystem Vampire: The Masquerade? ]]></title>
			<link>http://edenstudiosdiscussionboards.yuku.com/topic/7159/t/Unisystem-Vampire-The-Masquerade-.html</link>
			<description><![CDATA[ I&#39;m sure that no &quot;official&quot; version of this has ever been made, as I&#39;m equally sure that White Wolf won&#39;t be sharing the copyright with
any other game publishers (I know they did with SJG, and I can only imagine the amount of work needed to make that project happen)...
<br>
<br>
So, what I wanted to know is if anyone has attempted to re-create the &quot;World of Darkness&quot; (specifically Vampire:The Masquerade) feel with the
Unisytem rules...
<br>
<br>
If you know of... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Llwch)</author>
			<guid isPermaLink="true">http://edenstudiosdiscussionboards.yuku.com/topic/7159</guid>
			<pubDate>Sun, 29 Nov 2009 18:38:16 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Worlds of the Dead ]]></title>
			<link>http://edenstudiosdiscussionboards.yuku.com/topic/7158/t/Worlds-of-the-Dead.html</link>
			<description><![CDATA[ Finally started reading this book. So far so good.
<br>
<br>
<strong>Aces High: World War I
<br></strong>Wow. Right off the bat we have a winner. I would have done the fall of the Red Baron a bit differently but I think its because the writer, Danail
R. Davis, wanted to keep the continuity of the timeline. Great read.
<br>
<br>
<strong>The Blighted Isle
<br></strong>Nasty dead world. So many ways to go with that one. The thing that I found most interesting is that the zombie rise could be... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (RedfeildRE)</author>
			<guid isPermaLink="true">http://edenstudiosdiscussionboards.yuku.com/topic/7158</guid>
			<pubDate>Sun, 29 Nov 2009 13:40:10 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Avatar - CG Aliens-like movie, not elemental cartoon series ]]></title>
			<link>http://edenstudiosdiscussionboards.yuku.com/topic/7151/t/Avatar-CG-Aliens-like-movie-not-elemental-cartoon-series.html</link>
			<description><![CDATA[ This trailer was just on - anyone have any thoughts? Go/No Go? ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Polydamas)</author>
			<guid isPermaLink="true">http://edenstudiosdiscussionboards.yuku.com/topic/7151</guid>
			<pubDate>Wed, 25 Nov 2009 21:51:59 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Plants vs. Zombies ]]></title>
			<link>http://edenstudiosdiscussionboards.yuku.com/topic/7150/t/Plants-vs-Zombies.html</link>
			<description><![CDATA[ I saw this PC game on amazon yesterday - has anyone got it/ played it? Would it make a decent present? ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Polydamas)</author>
			<guid isPermaLink="true">http://edenstudiosdiscussionboards.yuku.com/topic/7150</guid>
			<pubDate>Wed, 25 Nov 2009 21:38:13 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Dover NH Zombie Walk ]]></title>
			<link>http://edenstudiosdiscussionboards.yuku.com/topic/7149/t/Dover-NH-Zombie-Walk.html</link>
			<description><![CDATA[ <a target="_blank" href="http://www.youtube.com/watch?v=mdmPwiQCSr4">http://www.youtube.com/watch?v=mdmPwiQCSr4</a>
<br>
<br>
Took this footage about a month ago, and edited it for my school&#39;s minute or less film festival.  I&#39;ll probably get around to editing a longer version
at some point.
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (LJavelle)</author>
			<guid isPermaLink="true">http://edenstudiosdiscussionboards.yuku.com/topic/7149</guid>
			<pubDate>Tue, 24 Nov 2009 18:39:06 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ So, What Team Are You On? ]]></title>
			<link>http://edenstudiosdiscussionboards.yuku.com/topic/7144/t/So-What-Team-Are-You-On-.html</link>
			<description><![CDATA[ So what team are you on? Edward or Jacob? <img height="15" src="http://www.ezboard.com/images/emoticons/eyes.gif" width="15" alt="image">
<br>

<p>And how many zombies would it take to eat the bothe of them? <img height="15" src="http://www.ezboard.com/images/emoticons/devil.gif" width="15" alt="image">
<br></p> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (RedfeildRE)</author>
			<guid isPermaLink="true">http://edenstudiosdiscussionboards.yuku.com/topic/7144</guid>
			<pubDate>Sat, 21 Nov 2009 11:12:37 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Pishtaco Activity in Peru ]]></title>
			<link>http://edenstudiosdiscussionboards.yuku.com/topic/7142/t/Pishtaco-Activity-in-Peru.html</link>
			<description><![CDATA[ Anybody who has <em>Atlas of the Walking Dead</em> is probably familiar with the Pishtaco, a folkloric creature that steals the body fat of others.
<br>
<br>
Apparently somebody out there thinks this is a good idea. <a target="_blank" href="http://news.bbc.co.uk/2/hi/americas/8369674.stm">BBC News Article Here</a>.
<br> ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (anastas)</author>
			<guid isPermaLink="true">http://edenstudiosdiscussionboards.yuku.com/topic/7142</guid>
			<pubDate>Fri, 20 Nov 2009 09:50:19 GMT</pubDate>
			<!-- extensions -->

		</item>
		<item>
			<title><![CDATA[ Archetypes? ]]></title>
			<link>http://edenstudiosdiscussionboards.yuku.com/topic/7139/t/Archetypes-.html</link>
			<description><![CDATA[ Hey gang... Just a quick request for help finding Archetypes. I have the two Eden books crammed full of Archetypes, and have the ones from the rulebook and
what not...
<br>
<br>
What I am seeking, though, is more.
<br>
<br>
I am running the second part of my first AFMBE face to face game on Sunday, and have two new players (counting me, we&#39;ll have 9 people in total! w00t!!!
<img src="http://www.ezboard.com/images/emoticons/happy.gif">). I&#39;m running out of archetypes, and I want to... ]]></description>

			<!-- optional elements -->
			<author>feeds@yuku.com (Llwch)</author>
			<guid isPermaLink="true">http://edenstudiosdiscussionboards.yuku.com/topic/7139</guid>
			<pubDate>Thu, 19 Nov 2009 22:05:32 GMT</pubDate>
			<!-- extensions -->

		</item>
    <!-- end items -->

  </channel>
</rss>