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Re: Sci-Fi Setting for Cinematic Unisystem
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blaster219
Re: Sci-Fi Setting for Cinematic Unisystem
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Feb 1 07 7:28 PM
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My Recent Posts
I'll I am British :-)
Anyway, we started a new season last Wednesday. This time I'm playing and the other writer is GM'ing it. Its a one-year-later deal and the plotline is starting to get a little convoluted.
I also took the opportunity to update the pdf with the latest gear and setting info. Mainly the info on the new Colonial Alliance organisation. The source document was transferred to a different program which has a much more efficient PDF exporter and better layout features. This saved about 10 pages and reduced the PDF from 1 meg to 400k making for an easier download and print job.
We've started a complete re-write of the spaceship rules. Brad is planning on doing something in the style of the Angel organisation rules. I'm excited to see how this turns out as I gave up on my version which was a lot more detailed involved choosing individual subsystems for starship construction. This whole section is still in a state of flux but as a test we did stat up the Cape-Class Carrier Battlestar Galacti - er - Roarke's Drift.
Battlestar Galactica - BSG75
aka Cape-Class Carrier SAV Roarke's Drift
Size:
The Colonial Battlestar is amongst one of the largest types of vessel in the Twelve Colonies of Kobol. (5)
Systems:
Galactica may be outdated but her systems are hardy (3)
Performance:
4 Massive engines, larger than most ships power the ship (4)
Amenities:
Shipboard accommodations are basic (0)
Armour:
Thick, neutronium plating covers the outer hull AV8 (3)
Cargo:
Galactica is a combat vessel with limited cargo capacity (-1)
Emergency Systems:
Full damage control system and EEV compliment (4)
Drive Cycle:
Although obsolete, Galactica's Jump Drive is still quite fast (5)
Hardened Systems:
Galactica's Bridge and Landing Bays have extra armour (1pt bridge, 2pt                 bays)
Maneuvering:
Galactica is slow and ungainly (0)
Medical:
Ward and full medical suite (4)
Outdated:
Galactica is the last of her class (-1)
Sensors:
Full Suite, Long Range (3)
Support craft:
Fleet of Vipers, Shuttles and Raptors (5)
Weapons:
Full compliment of weapons (5)
Total = 42 points
"Dollar" Value = 1,764,000,000cr ((42x42)x1,000,000)
While Brad's working on this I really need to go through the Character Creation and Equipment sections and do some editing to ensure that all the skill modifiers are correct and to make sure it all makes sense. Then its the turn of the Stellar Cartography section (not yet included in the PDF). This will eventully have descriptions of major and important planets/moons/stations. I'm tempted to add a star system creation system based on the GRAPH system used by the old Alternity game system by TSR.
The PDF can be obtained from
Here
and a write up of the first session of the new season
Here
.
Enjoy
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"Heroes get pushed off buildings, exposed to vacuum, electrocuted, infected, burned, drowned, poisoned, shot, stabbed and irradiated."
- Alternity Gamesmaster Guide
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Pronounced atmospheric scattering of shorter wavelengths, resulting in selective transmission below 650 nanometers with progressively reducing solar elevation, produces a tendency toward irrational euphoria among primitive herders of domesticated ovines.
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Conspiracy X: The Game of Modern Conspiracies RPG
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