TRITON MYSTIC
The heirs to the ancient Merouvian sorcerer-kings, the modern Mystics remain at the apex of Triton society, though in power and nature they are somewhat diminished from the days of their ancestors. In all forms, Mystics receive +1 to their Intelligence and +1 to their Willpower, as well as a level of Sorcery and Supernatural Senses (The Sight). In their Triton form, Mystics also receive +2 to Dexterity, +1 to Constitution, Natural Armor 2, and a Natural Weapon (in the form of retractable claws that deal [3 x Strength] Slash/stab damage). However, they too have fallen to the curse of many modern Tritons, and are now obsessed with their own station and the acquisition of personal power, which manifests itself as Covetous (Serious Ambition).

TRITON SIREN
Sirens began as a caste of diplomats and advisors, male and female alike, the voice of reason within the nation of Merou. When the nation collapsed and the survivors were transformed into Tritons, the ancient Sirens held on for a time, but as some factions required that humans be lured beneath the wave for sacrifices or as food sources, and others needed humans for breeding stock, and the most obvious sources for both could be found in almost entirely male sailors, the caste transformed over time, becoming a group of typically beautiful women possessed of hypnotic voices and great power over the minds of humanity. The new name for the caste was taken from legends of mermaids, merrow and sirens dating from when the nation of Merou was still young, but it was the Sirens of the Tritons who made the name infamous among the ancient Greeks and other seafaring culture.

In all forms, Sirens receive Emotional Influence (with a -2 penalty applied to their targets' rolls to resist) and the first two levels of Hypnosis; while in their Triton form they receive +2 to Dexterity, Natural Armor 2 and retractable claws dealing (3 x Strength) points of Slash/stab damage. On the downside, Sirens receive the Reckless and Covetous (Serious Lechery) Drawbacks.

TRITON WARRIOR
The Warrior caste has devolved substantially from its ancient counterpart, a proud and deeply disciplined class of skilled soldiers and guards dedicated to the protection of all Merouvians. True, they are stronger and more formidable than ever, but the loss of Merou has eaten away at their psyches, leaving them angry and prone to berserker rages.

In all forms, Warriors receive +1 to their Perception, and their Regeneration is upgraded so that they regain a number of Life Points equal to their Constitution each minute rather than each hour. It is in their Triton form, however, that Warriors become truly frightening. Their Natural Armor is substantially tougher than that of most Tritons, with a total of 5 automatic levels rather than the usual 2. Their claws deal (5 x Strength) Slash/stab damage, and their basic attributes are widely enhanced, with +3 to Strength, +3 to Dexterity and +2 to Constitution. However, they are cursed with Antisocial Impulses 4 (Violence), making it that much more difficult for them to resist giving in to their rage. Only the most disciplined Warriors can hope to again ascend to the height of skill and respect once enjoyed by their predecessors.