THE CURSED
Not a caste so much as a term used to refer to casteless Tritons of strange and sometimes dangerous natures, the Cursed are the result of random mutations in Triton genetics and the spells that maintain their very beings. Some of these mutations are useless, or even hazardous to the health of those who possess them. Others grant new abilities. Some have even resulted in individuals of godlike power, though of course these are unsuitable for use as player characters under most circumstances. They are still recognizably Tritons, possessing the Nascent Triton Hybrid or other suitable precursor Quality as well as (upon reaching maturity) the ability to shift into mer and Triton forms, in which they receive a +2 bonus to their swimming rolls and the ability to breathe water; and their Triton forms all receive automatic Natural Armor 2 and retractable claws that deal (2 x Strength) Slash/stab damage. Beyond that, however, their powers and weaknesses vary widely.

In game terms, beyond those abilities cited above, Cursed Tritons may select a total of twelve net points' worth of additional Qualities, defraying the cost with up to five additional points' worth of Drawbacks, all subject to the Director's discretion. These may (again, subject to Directorial approval) include abilities which are useful only on the surface, such as Pyrokinesis, as Cursed abilities are not always readily useful within the context of Triton society. Drawbacks may include anything from psychological concerns, to negative Attractiveness in order to represent physical mutations, to missing or crippled portions of the individual's anatomy, to the inability to shift out of Triton or Mer form, canceling out the triple shape clause and replacing it with an obviously supernatural form.

*****

And the caste hierarchy, from highest to lowest:

Mystic
Siren
Artificer
Healer
Warrior
Cursed