Here's what I've got so far. Tell me what you think, if I've left out anything, if something's been misrepresented, etc, etc.

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(Male) Slashers

Motivation: Create “Hosts”, “For the Glory of the Hive-Mind!”

Critter Type: Alien Zombie

Attributes: Str 4, Dex 3, Con 2, Int1, Per 3, Will 1

(Ability Scores: Muscle 14, Combat 12, Brains 9)

Dead Points: --

Qualities and Drawbacks: No Weak Spot, Natural Weapons (Claws, Blades, and Teeth), Who Needs Food, Slave Conditioning (must make as many “hosts” as possible), Teamwork (Telepathy with all Necromorphs within 20 yards, and always with the Hive Mind), Problem Solving, Bury the body (cannot spread the infection by itself), Regeneration (1 point per minute), Damage Resistance, Weakness (Targeting Limbs ignores Damage Resistance, 25 Damage required to blow off a limb), Attractiveness -6

Skills: Brawling 3, Dodge 2, Notice 2, Stealth 3, “Play Dead” 4

Natural Weapons: “Slasher Blade”- Strength * D6 (3), Slash Stab. Teeth- Strength *D4 (2), Slash-Stab. Speed 18


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(Female) Slashers

Motivation: Create “Hosts”, “For the Glory of the Hive-Mind!”

Critter Type: Alien Zombie

Attributes: Str 2, Dex 3, Con 2, Int1, Per 3, Will 1

Dead Points: --

Qualities and Drawbacks: No Weak Spot, Natural Weapons (Claws, Blades, and Teeth), Acid Blood (and spit), Who Needs Food, Slave Conditioning (must make as many “hosts” as possible),  Teamwork (Telepathy with all Necromorphs within 20 yards, and always with the Hive Mind), Problem Solving, Bury the body (cannot spread the infection by itself), Regeneration (1 point per minute), Damage Resistance, Weakness (Targeting Limbs ignores Damage Resistance, 25 Damage required to blow off a limb), Attractiveness -6

Skills: Brawling 2, Dodge 2, Notice 2, Stealth 3, “Play Dead” 4, Projectile Spit 3.

Natural Weapons: “Slasher Blade”- Strength * D6 (3), Slash Stab. Teeth- Strength *D4 (2), Slash-Stab. Acid Spit deals D8 * 3 (12) as Fire. Speed 18

 

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(Advanced) Slashers

Motivation: Create “Hosts”, “For the Glory of the Hive-Mind!”

Critter Type: Alien Zombie

Attributes: Str 7, Dex 4, Con 2, Int1, Per 3, Will 1

Muscle 20, Combat 13, Brains 9

Dead Points: --

Qualities and Drawbacks: No Weak Spot, Natural Weapons (Claws, Blades, and Teeth), Scent Tracking, Who Needs Food, Slave Conditioning (must make as many “hosts” as possible),  Teamwork (Telepathy with all Necromorphs within 20 yards, and always with the Hive Mind), Problem Solving, Bury the body (cannot spread the infection by itself), Regeneration (1 point per minute), Damage Resistance, Weakness (Targeting Limbs ignores Damage Resistance, 30 Damage required to blow off a limb) (Fire Deals Double Damage, Chemicals deal normal damage), Attractiveness -7

Skills: Brawling 4, Dodge 2, Notice 2, Stealth 3, “Play Dead” 5

Natural Weapons: “Slasher Blade”- Strength * D6 (3), Slash Stab. Teeth- Strength *D4 (2), Slash-Stab. Speed 18

 

 350px-Twitcher.jpg

“Twitcher” Slashers

Motivation: Create “Hosts”, “For the Glory of the Hive-Mind!”

Critter Type: Alien Zombie

Attributes: Str 7, Dex 6, Con 2, Int1, Per 3, Will 1

Muscle 20, Combat 15, Brains 9

Dead Points: --

Qualities and Drawbacks: No Weak Spot, Natural Weapons (Claws, Blades, and Teeth), Scent Tracking, Who Needs Food, Slave Conditioning (must make as many “hosts” as possible),  Teamwork (Telepathy with all Necromorphs within 20 yards, and always with the Hive Mind), Problem Solving, Bury the body (cannot spread the infection by itself), Regeneration (1 point per minute), Damage Resistance, Marine Armor, Weakness (Targeting Limbs ignores Damage Resistance, 30 Damage required to blow off a limb) (Fire Deals Double Damage, Chemicals deal normal damage), Attractiveness -6, Improved Speed (4* Dex+Con)

Skills: Brawling 3, Dodge 2, Notice 2, Stealth 3, “Play Dead” 5

Natural Weapons: “Slasher Claw” Strength * D4(2), Slash Stab. Teeth Strength *D4(2), Slash-Stab. Speed: 32, Armor: D12(6) + 6.

 

 Hunter.jpg

“The Hunter” Slasher

Motivation: Create “Hosts”, “For the Glory of the Hive-Mind!”

Critter Type: Alien Zombie

Attributes: Str 7, Dex 2, Con 5, Int1, Per 3, Will 1

Muscle 20, Combat 12, Brains 9

Dead Points: --

Qualities and Drawbacks: No Weak Spot, Natural Weapons (Claws, Blades, and Teeth), Scent Tracking, Who Needs Food, Slave Conditioning (must make as many “hosts” as possible),  Teamwork (Telepathy with all Necromorphs within 20 yards, and always with the Hive Mind), Problem Solving, Bury the body (cannot spread the infection by itself), Regeneration (10 points per turn, can regenerate a limb in 3 turns), Damage Resistance, Iron Grip, Unique Kill (complete incineration by chemicals or fire, anything that reduces it to putty, etc), Weakness (Targeting Limbs ignores Damage Resistance, 30 Damage required to blow off a limb) (Fire Deals Double Damage (ignores damage reduction), Chemicals deal normal damage), Attractiveness -8

Skills: Brawling 3, Dodge 2, Notice 2, Stealth 3, “Play Dead” 5

Natural Weapons: “Slasher Blade”- Strength * D6 (3), Slash Stab. Teeth- Strength *D4 (2), Slash-Stab. Speed 8


"Oh $#!t, it's a regenerator! It's limbs keep regrowing!"
"Issac, how are you going to kill it!?"

"I'M NOT!!!?


Note: the negative attractiveness is assuming fear tests are done at a penalty equal to half the attractiveness value.


"The hour of your redemption is here ....
Rally to me .... rise and strike. Strike at every favorable opportunity. For your homes and hearths, strike!"
-- General Douglas MacArthur,
to the people of the Philippines

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Last Edited By: WebMike8 Aug 11 13 1:58 AM. Edited 6 times.