Here's the Revised listing of the Primal Focus Abilities for Slayer.


Basic Primal Focus Abilities


Basic Primal Focus Abilities - are abilities that are available to users of low levels of Primal Focus. These Abilities cost about 2 points per ability

Life Sense:
- this ability allows the slayer to sense any living thing within a range of 20 meters per SL. Success Levels (SL) are determined by a Perception based roll.

Primal Sense: - this ability is basically a more powerful version of Basic Supernatural sense, with this ability a slayer can detect the presence of another supernatural being, and the nature of their power within a range of 10 meters per SL. Success Levels are determined by Perception roll.

Heal/Cure: - this ability allows the slayer thru concentration to increase her normal healing factor to Regeneration 2 levels. This includes the ability to cure her of toxins or poisons. (Con/Min)

Primal Leap: - this ability allows the slayer to jump or leap at double the distance that she is normally capable of.

Primal Speed: - this ability allows the slayer to run at twice her normal speed, and gives her a +1 initiative on any combat roll while in use.

Primal Resistance:

This power allows the slayer a +2(per SL) on any roll to resist fear, hypnosis, or intimidation. As certain demons may use abilities of Hypnosis & emotional Influence to try to intimidate a slayer.


Super Throw: - This ability allows the Slayer to throw a foe at twice the distance, they normally would.

Primal Punch: - This ability allows the Slayer to concentrate their energy into a powerful punch. Damage is equal to 5 x Strength.

Enhance Attribute: - This ability allows the slayer to boost certain attributes during combat situations. The slayer may only boost a single attribute up to +3. The number of additional attribute boosts is determined by the number of SL. Success Levels are determined by a roll of Willpower + Primal Focus quality.

Stealth: - This ability allows the Slayer to seemingly disappear into the shadows. The slayer is at a -2(per level) to be seen.

Empathy: - This is same as the supernatural sense of the same name. This power allows the slayer to read the emotions of normal humans, although certain supernatural beings may be immune to this sense.

Common Primal Focus Abilities

These Abilities cost about 3 points per ability

Mind Link:
- this ability allows the slayer to sense & read the surface thoughts & emotions of the people that she is closest to emotional (such as family, close friends, & lovers).

Battle Mind: - this ability allows to the slayer to telepathic communicate with her allies during battle situations. Note - that this ability requires the Mind Link to exist between the Slayer and any character that she is communicating with.

Predatory Presence:

This power allows the slayer affect or influences the emotions of demons or other foes. The foes are at a -2 per SL to resist the negative emotions (usually fear or terror).


Danger Sense: - this ability is basically a more powerful version of Situational Awareness. With this ability a slayer can detect or sense potential dangers or threats such as being ambushed by a foe, bombs, or traps. The distance is roughly 3 meters per SL. Success Levels are determined by Perception roll. The slayer gains +3 for Perception rolls.

Combat Sense: - this ability allows the slayer to be very aware of the surrounding during combat situations. As result they can usually sense when an opponent is about to attack, or not. As a result the slayer often gains a +3 bonus on Initiative rolls.


Healing Touch: - this ability allows the slayer to heal others by touch, She can heal another person's wounds, cure toxins/poisons, and block pain. The Slayer may be able to restore LP to another at a rate of 3x her Willpower/ per minute.

Flying Kicks: - This ability allows the slayer to unleash a series of flying kicks on to their foes. The damage per kick is 4 x (Strength + 2). A Slayer may deliver up to 4 Kicks without a multiple action penalty, while their foes must successful attempt to defend each kick as if it was a separate attack.

Weapon Summon: - this ability allows the slayer to sense & summon (telekinetically) a specific weapon of her aspect that she has bonded with.

Weapon Bond: - this ability is similar to the EtZ chi ability "Speak Nice to Betsy" it allows to the slayer to gain a +2 on all actions when using a specific weapon she's bonded with.

Missile Deflection: - this ability is allows the slayer to catch & deflect missile type attacks - such as thrown knives, Arrows/cross bolts, and even bullets. A slayer can deflect with either a weapon she is carrying or her hands. They may deflect twice as many missile attacks during a single turn as they have actions. This ability is similar to the EtZ Chi ability "Catch Bullet".

Flick: - this ability allows the slayer to flick any small projectile (such as Bullet, rock, or coin) at a foe. The damage is roughly equal to same damage that a bullet of equal size would cause. This ability is very similar to the Chi power "Power Flick" from EtZ.


Note: At each level of Primal Focus - it possible to buy one Basic level abilitiy and One common level ability Or just one Advanced Ability.