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Posts: 5180
Aug 25 09 6:07 PM
Zombielord
These Abilities cost 5 points each. And are generally used only by slayers with a 3 levels of Primal Focus or more.
Primal Bolt: - this ability allows the slayer to Fire a bolt of energy from her hands that is capable of stunning demons or other supernatural beings. The range is roughly equal to (Willpower + 2) in meters. Base Damage is 5 x (Willpower + SL) and the affected target is at -4 for the next 3 turns.
Increased Healing/Cure:- this ability allow the Slayer to heal at Regeneration 3 (Con/Turn) rates, as a result a Slayer can very quickly recover from even nearly fatal wounds. Which can include the loss of a limb. But this takes quite a bit of concentration, and a plentiful source of life or primal energy.
Pressure Point Strike: - this ability allows the slayer to do a quick strike which can paralyze the nervous system of a certain foes, such as vampires. While the strike may do only do (3 x strength) damage to the foe's Life points. The strike also has the effect of paralyzing the victim for several moments, or until the Slayer removes it. As always the victim may attempt a roll to block or limit it effects, but that are at a -3 to do so.
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