BTW - here's how elemental abilities work.

Elemental Control (3pts)- is basically control and manipulation of existing elements. In other words - if your character has Water/ice elemental abilities - yet that they are in a dry hot climate (with no water present) then their ability to use their powers is very much reduced. Like was for a character with heat/Fire abilities in a cold, damp climate.

Elemental Mastery(5pts) - is Elemental Control, with the additional ability to actual create the element in question. So with this a character with Fire/heat abilities could still use them even in a cold, damp climate.

Abilities like Primal Wave, Primal Blast(Bolt) & Primal Shield(wall) would take on elemental characteristics.

In addition there may other abilities - such as Imprison(entangle), Primal Move, & Primal Stun which could also take on elemental characteristics.

Note - also when I refer to Light or Dark - I'm referring to Light Energy or Dark Energy. Light energy could be a ball of Sunshine, a beam of light or a bright bolt of lightining. Dark energy could be a moonlight, ot abolt of dark lighting (dark blue or purple in color)

Also note the costs for Elemental Control & Mastery are if these abilities seperate from Primal Focus - for Slayers - these costs would be included.

Last Edited By: krj1168 Sep 21 09 9:51 PM. Edited 2 times.