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Posts: 52
Jun 25 11 8:11 PM
Guardians
Motivation: Create "Hosts", "For the Glory of the Hive-Mind!"
Critter Type: Alien Zombie
Attributes: Str 4, Dex 2, Con 2, Int1, Per 3, Will 1
(Ability Scores: Muscle 8, Combat 11, Brains 9)
Dead Points: --
Qualities and Drawbacks: No Weak Spot, Natural Weapons (Claws, Blades, and Teeth), Who Needs Food, Slave Conditioning (must make as many "hosts" as possible), Teamwork (Telepathy with all Necromorphs within 20 yards, and always with the Hive Mind), Problem Solving, Bury the body (cannot spread the infection by itself), Regeneration (1 point per minute), Damage Resistance, Weakness (Targeting Limbs ignores Damage Resistance, 25 Damage required to blow off a limb), Attractiveness -6, Hive (produces mini-enemies), Stationary
Skills: Brawling 4, Notice 2
Natural Weapons: "Slasher Blade"- Strength * D8 (4), Slash Stab, AP 2. Teeth- Strength *D4 (2), Slash-Stab. Limb Range is 3 yards Speed --
Increase Fear test by 1 or 2 due to the wailing (the poor soul retains consciousness and thus they're in constant pain)
A guardian can create a "pod" every turn (6 seconds), and usually begins once it notices an enemy. Each pod has 10 HP, deals 9 Slash-Stab, and dies after 5 min
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