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Who can see spirits (and other supernatural), how and when?
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Re: Who can see spirits (and other supernatural), how and when?
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ishmael
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Sep 14 14 8:06 AM
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That sounds like good idea to use Difficult Perception tests and let it be possible to enhance the results with Notice/Investigation, when possible. I'm not that experienced with unisystem, so I'll have to do some testing of how high success chances my characters will have. But it feels like a good way lower the chances and that way increase the mystery since everyone won't automatically sence everything the same way. Especially since my characters will start with relatively low levels of power, so everyone wont have high notice/investigation. (but generally will have perception 3/4)
Ok, I'm starting to see how it can work with Gifted generally only sensing spirits. Say, if my witch awakens a nature spirit slumbering within an oak tree by summoning it, she would only need to feel the presence of the spirit after it appears. If the summoning is successful of course. Now, since the spirit still can't interact with the physical world, they would need some kind of way to communicate. I suppose the spirit could already be able to communicate with the witch in some telepathic manner, because the witch should be able to form an informal agreement without Binding it or forming a Compact. This especially since nature spirits don't tend to like being forced into a formal agreement. I only found a mention of 'giving instructions via telepathic communication' working after the agreement is formed, but that's still probably the simplest way to deal with this situation.
I was also thinking that the spirit appearing visibly after the summoning would be really cool, but now I feel that only feeling the presence can also be effective. I was only thinking how awesome it is in Supernatural (the tv-show) when a ghost suddenly appears with a vibrating form and a menacing growl. But it's also cool when in a movie, a group tries to contact the deceased and the candle flames start to flicker, their breath starts to mist and so forth. So, I'll try and keep manifestation a separate effect. I think I'll make it possible to learn to summon spirits and make them visible or force them to manifest themselves, but probably will restrict those skills for experienced npcs, with the possibility of the pcs learning to do it during the course of the game.
I was also thinking of having my pcs be confronted by fiends and I wondered how to best have them interact and defeat them. It seems it's enough if they are confronted by people or animals that are possessed and defeat them by hoping the possession ends soon or beat the poor possessed until it runs out of its increased life point reserves. Or maybe they can be creative and try to trap them in a Circle and find someone to form an excorsism. Anyways, after the possession ends they would feel the presence of a malicius, hungry essence, but likely be safe from the fiend having enough essence for a new possession, and - in effect - have defeated it. (The fiends most likely beings relatively week). Hey, now that I think about it, this sounds just the kind of scenario I was hoping to create. Since my pcs are relatively unknowing, they would have to guess what the possession victims actually are. The charcters still know something of the supernatural and the spiritworld - granted mainly of nature spirits and ghosts, so my players will have good incentive to speculate what is happening and if anyone else has a clue. And this can easily happen before the True Immortal character goes through his Change. He can still interact with the possessed, and only misses the after effects. And if they stumble upon more fiends after the Change, it will feel even more strongly that something weird has happened to that character, since now he can feel the malicius presence of the fiends essence. After they are introduced to the dark forces this way and finally manage to figure out what fiends and demons are, it will be even more satisfying to let them know that demons are actually not the ultimate evil and there are worse things than fiends. *bhuhahaa*
This is great, things seem to work out and the rules are starting to feel more consistent. I'm starting to get very satisfied about the way my story is forming and the tools with which I can create right kind of mood.
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Angel RPG
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Conspiracy X: The Game of Modern Conspiracies RPG
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