Hahah, awesome stories guys.



Right now with my Monster Hunter campaign I've got two players who were sent to a quarantined town in Texas to discover the source of the zombie outbreak. Being dropped off in an empty field, the two proceed to a gas station for information.
Now for this game I'm using the basic Zombie template, except I've raised their senses quite a bit. They spot in the reflection of a mirror a man bent down on his knees, while view of his upper body is blocked off by a shelf. All the characters can hear are groans and the smacking of lips. One of the characers calls out to him, with no response. He call out again, even louder, bringing the zombies attention towards them.
They can tell it's not living person by it's skin decomposistion and it's crimson painted face, the character sporting twin desert eagles squeezes a few shots into the zombie's head.. killing it. The character puts in another shot to the creature's groin, and is reprimanded by the other hunter for wasting ammunition. The gas station is silent for a period before being shattered by a muffled cry coming from the storage door. They focus their attention on the door and attempt to unlock it, completely oblivious to the fact that there is a shambling corpse coming from behind.
The character with twin desert eagles suggests something extremely stupid and causes the other hunter to look at him with intention to give him a cold stare, but catches a glance at the zombie behind the other hunter. The hunter with twin desert eagles is grabbed, and was nearly bitten if it were not for the other hunter's intervention. They slay the zombie, and break down the door to reveal a little girl lying next to a mutilated corpse.


That's where the first session ended.