Hey all,
So, Terra Primate has a very basic scale rule for the following:
Tiny (around 6")
Petite (around 1'6")
Small (2'-3')
Medium (the Unisystem standard, general human range)
Large (around 8'-9')
Huge (around 10'-12')
Vast (around 15'-20')
Monstrous (30'+)
As it stands, all it does is provide a +1/-1 bonus/penalty depending on the number of size levels difference between opponents. That's fair enough, but what I'd like to do is actually create appropriate package Qualities/Drawbacks for creating characters of the various size levels.
So, brainstorming the smaller-than-Medium sizes first, here're possible benefits and hindrances:
* Reduced Life Points.
* Reduced lifting/carrying capacity.
* Reduced Strength.
* Reduced Intelligence (smaller brain)
* Reduced fall damage.
* Reduced ability to actually cause damage.
* Possibly reduced Speed (due to small legs).
* The obvious general problems of living in a world too big for you (equipment, weapons, etc. more difficult to use)
* Harder to hit with ranged attacks (a higher penalty than the one for HtH which is generally part of scale).
* Bonus to Stealth due to lightness and small size.
* Reduced sustenance requirements.
And on the flip side, the benefits and hindrances of being larger:
* Increased Life Points.
* Increased lifting/carrying capacity.
* Increased Strength.
* Possibly increased Speed (due to longer legs).
* The obvious general problems of living in a world too small for you (equipment, weapons, etc. more expensive, etc.)
* Easier to hit with ranged attacks (a higher penalty than the one for HtH which is generally part of scale).
* Penalty to Stealth due to heaviness and large size.
* Penalty to Dodge (getting a much large bulk out of the way of an attack is more difficult).
* Increased sustenance requirements.
What sorts of Points costs do folks think we're looking at for the various sizes?
For instance, how does this look for Small, and what Point value would you assign it?
Small
??? Point Quality/Drawback
Small characters are around half human size, typically 2'-3' in height or length, and around a quarter of typical weight.
Small characters halve their number of Life Points, their carrying/lifting capacity, and melee damage. They also suffer a -1 penalty to Strength, and face many difficulties in living in a world too large for them, not the least of which is finding that many common implements become difficult or even sometimes impossible to use.
On the upside, their small size and light weight reduces the damage suffered from falls by half, provides them with a +2 bonus to Stealth. It also cuts the amount of food and drink they need to consume by half, and inflicts a -1 penalty on all ranged attack attempts to hit the character.
I'd start adding in a penalty to Int and to Speed at size Petite and lower.
On the other side of the equation, we have Large:
Large
??? Point Quality/Drawback
Large characters are around around two-to-three times heavier than healthy humans, and often around 50% taller/longer.
Large characters increase their number of Life Points by 50% and double their carrying/lifting capacity. They also gain a +3 bonus to Strength.
On the downside, they face many difficulties in living in a world too small for them, not the least of which is finding that many items such as clothing and armor must often be custom made, costing twice as much as normal, and they must consume twice as much sustenance. They also suffer a -1 penalty on Stealth Tasks and ranged attack attempts to hit them gain a +1 bonus.
I'd start adding a penalty to Dodge, and bonus to Speed at larger size levels.
So, thoughts?
Anyone care to extrapolate the other size levels? Anyone have any thoughts on how they'd cost these out?
My gut instinct says Small is a 2-point Drawback, and Large is a 3-point Quality, but I'm open to input.
cheers!
Colin
So, Terra Primate has a very basic scale rule for the following:
Tiny (around 6")
Petite (around 1'6")
Small (2'-3')
Medium (the Unisystem standard, general human range)
Large (around 8'-9')
Huge (around 10'-12')
Vast (around 15'-20')
Monstrous (30'+)
As it stands, all it does is provide a +1/-1 bonus/penalty depending on the number of size levels difference between opponents. That's fair enough, but what I'd like to do is actually create appropriate package Qualities/Drawbacks for creating characters of the various size levels.
So, brainstorming the smaller-than-Medium sizes first, here're possible benefits and hindrances:
* Reduced Life Points.
* Reduced lifting/carrying capacity.
* Reduced Strength.
* Reduced Intelligence (smaller brain)
* Reduced fall damage.
* Reduced ability to actually cause damage.
* Possibly reduced Speed (due to small legs).
* The obvious general problems of living in a world too big for you (equipment, weapons, etc. more difficult to use)
* Harder to hit with ranged attacks (a higher penalty than the one for HtH which is generally part of scale).
* Bonus to Stealth due to lightness and small size.
* Reduced sustenance requirements.
And on the flip side, the benefits and hindrances of being larger:
* Increased Life Points.
* Increased lifting/carrying capacity.
* Increased Strength.
* Possibly increased Speed (due to longer legs).
* The obvious general problems of living in a world too small for you (equipment, weapons, etc. more expensive, etc.)
* Easier to hit with ranged attacks (a higher penalty than the one for HtH which is generally part of scale).
* Penalty to Stealth due to heaviness and large size.
* Penalty to Dodge (getting a much large bulk out of the way of an attack is more difficult).
* Increased sustenance requirements.
What sorts of Points costs do folks think we're looking at for the various sizes?
For instance, how does this look for Small, and what Point value would you assign it?
Small
??? Point Quality/Drawback
Small characters are around half human size, typically 2'-3' in height or length, and around a quarter of typical weight.
Small characters halve their number of Life Points, their carrying/lifting capacity, and melee damage. They also suffer a -1 penalty to Strength, and face many difficulties in living in a world too large for them, not the least of which is finding that many common implements become difficult or even sometimes impossible to use.
On the upside, their small size and light weight reduces the damage suffered from falls by half, provides them with a +2 bonus to Stealth. It also cuts the amount of food and drink they need to consume by half, and inflicts a -1 penalty on all ranged attack attempts to hit the character.
I'd start adding in a penalty to Int and to Speed at size Petite and lower.
On the other side of the equation, we have Large:
Large
??? Point Quality/Drawback
Large characters are around around two-to-three times heavier than healthy humans, and often around 50% taller/longer.
Large characters increase their number of Life Points by 50% and double their carrying/lifting capacity. They also gain a +3 bonus to Strength.
On the downside, they face many difficulties in living in a world too small for them, not the least of which is finding that many items such as clothing and armor must often be custom made, costing twice as much as normal, and they must consume twice as much sustenance. They also suffer a -1 penalty on Stealth Tasks and ranged attack attempts to hit them gain a +1 bonus.
I'd start adding a penalty to Dodge, and bonus to Speed at larger size levels.
So, thoughts?
Anyone care to extrapolate the other size levels? Anyone have any thoughts on how they'd cost these out?
My gut instinct says Small is a 2-point Drawback, and Large is a 3-point Quality, but I'm open to input.
cheers!
Colin
