Has anyone used the diceless method for Classic Unisystem to speed up combat? If so, how has it worked out?
I'm thinking of using the diceless rules for speeding up combat, but allowing each side to bid Endurance Points so that it isn't so one sided. An example would be Someone with a Dex of 3 and a Brawling of 3 goes up against an opponent with Dex of 5 and Brawling of 4. As the rule goes the person with the higher stats will win every time, but allowing Endurance bidding solves this a bit and allows me to use an attribute that I tend to forget about. The attacker has a 6 and the defender has a 9. Both decide to bid Endurance and the attacker bids 8 and the defender bids only 3. In this case the attacker would win and also gets 3 Successes to boot. Both the attacker and defender lose the Endurance they exerted whether successful or not.
There's no limit to how much Endurance can be exerted, but dropping all of your Endurance leads to possible unconsciousness as per the normal rules for Endurance loss.
Technically, a person could go through an entire Turn of combat in this manner by describing what he's doing in the combat Turn and adding in all accumulated minuses for multiple actions.
The only problems I might face is how to handle magic/invocations/metaphysics with this and also dealing with damage. I could just go with the average damages, but that might make damaging opponents through certain armors or magical barriers impossible. Might still have to roll for damage.
In essence, I'm really trying to come up with a way to speed up combat without making it completely one sided. As of right now my combats are taking far too long because of the high powered/high adventure nature of the setting.
Anyone found a way to do this in Classic Uni?
I'm thinking of using the diceless rules for speeding up combat, but allowing each side to bid Endurance Points so that it isn't so one sided. An example would be Someone with a Dex of 3 and a Brawling of 3 goes up against an opponent with Dex of 5 and Brawling of 4. As the rule goes the person with the higher stats will win every time, but allowing Endurance bidding solves this a bit and allows me to use an attribute that I tend to forget about. The attacker has a 6 and the defender has a 9. Both decide to bid Endurance and the attacker bids 8 and the defender bids only 3. In this case the attacker would win and also gets 3 Successes to boot. Both the attacker and defender lose the Endurance they exerted whether successful or not.
There's no limit to how much Endurance can be exerted, but dropping all of your Endurance leads to possible unconsciousness as per the normal rules for Endurance loss.
Technically, a person could go through an entire Turn of combat in this manner by describing what he's doing in the combat Turn and adding in all accumulated minuses for multiple actions.
The only problems I might face is how to handle magic/invocations/metaphysics with this and also dealing with damage. I could just go with the average damages, but that might make damaging opponents through certain armors or magical barriers impossible. Might still have to roll for damage.
In essence, I'm really trying to come up with a way to speed up combat without making it completely one sided. As of right now my combats are taking far too long because of the high powered/high adventure nature of the setting.
Anyone found a way to do this in Classic Uni?
Jack: Goddamn Brenda explodin like a water ballon and worms drivin my friends around like theyre goddamn skin-cars! People are spittin acid at me, turnin you into cottage cheese, and now theres no f*ckin goddamn Mr. Pibb!
Bill Pardy: Jesus Christ, Jack, let me get right on it!
Bill Pardy: Jesus Christ, Jack, let me get right on it!
