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Jul 4 07 9:35 PM
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Jul 12 07 1:47 PM
Quote:Im REALLY trying to get Ghosts of Albion (or at least 100 copies of it) for GenCon.
Jul 18 07 4:48 PM
Jul 18 07 5:05 PM
Jul 18 07 5:15 PM
Quote:George from Eden has said he is hoping to have at least 100 copies at GenCon and then out to regular game stores a month-ish after.
Jul 21 07 8:37 AM
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Jun 18 08 11:56 PM
Spike (Angel 1.3 In the Dark) : You see, i was once a bad-ass vampire, but love, and a pesky curse de-fanged me, and now i'm just a big fluffy puppy
with bad teeth.
Jun 19 08 4:42 AM
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Jul 13 08 1:41 PM
Thanks, so as i'm new to this, i get the obvious things about GoA, but could someone give me a bit more background? Much appreciated, thanks!
Well, for starters it's pre-gaslight England (although the setting has a lot of room for places other than England). The idea is that every region has
a spirit. If you've played Werewolf: the Apocalypse, they're like City Fathers, only on a more national scale (thus England has one, called Albion).
These spirits, such as Albion, nominate champions to defend it against supernatural threats (demons, dolorous fae, baseball strikes) that would corrupt the
land and either slay the spirit or turn it into something wicked. Those who defend, either nominated Protectors or those who ally themselves with said (the
Swift siblings are the two Protectors of Albion), will occasionally remain behind after death to continue the defense of the land (hence, some of the main
characters are Lord Admiral Nelson, Lord Byron, and Queen Bodica). There are also those who attach themselves to the Protectors because they want to, or at
least because they think they should (the vampire Nigel Townsend, a few of the Swift family servants). It's sort of like a John Silence novel, only with
the protagonists being able to use magic as well (oh, and better written).
The PDF document has a link that will take you to the source materials.
Jul 13 08 1:44 PM
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