How about let's start with the Vampires.
Normal
Vampire Quality - 15 or 18pts
- Attribute Bonuses (12) +3 for Strength, Dexterity
& Constitution, +2 for Perception, & +1 Willpower
- +2 Hard to Kill (2)
- Acute Senses - Hearing, & Smell (4)
- Reduced Damage(limited) -(1) 1/2 for bullets, falls/LBT (2)
- Regeneration (Con/Hr) (1)
- Fast Reaction Time (2)
- Immortal (0)
- Natural Weapons - fangs - 2x Str (1)
- Humane vampire (3) - optional
Drawbacks:
- Vulnerabilities - multiple (standard Vamp) (-5)
- Adversary - Slayers/Vampire Hunters(evil) or Vampires/Demons(Humane) (-3)
- Antisocial Impulse (Mild Cruelty or Violence) (-1) -- Note this can be increased to Severe or Deranged levels for evil vamps.
Note: Evil normal Vamps have 24 pts of Qualites with 9 pts in Drawbacks - for a total of 15 pts for the Quality. Humane Vampires (i.e. vampires with a soul or
chipped) are a +3 to the normal quality. Evil Vampires may be able to have certain "Dark
Gifts". While Humane Vampires are limited in the number & types of Dark Gifts they can have.
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Master Vampire Quality - 21 pt
Attribute Bonuses (16) +4 Strength, Dexterity, & Constitution, + 2
Perception & Willpower
+5 Hard to Kill (5)
Acute Senses (Hearing, Low-light Vision & Smell) (4)
Reduced Damage (specific attack) - 1/2 for bullets, falls/LBT (2)
Regeneration (Con/Hr) (1)
Increased Life Points (20 LP) (2)
Fast Reaction Time (2)
Immortal (0)
Natural Weapons - fangs & fingernails- 2x Str (2)
Drawbacks:
Vulnerabilities - multiple (standard Vamp) (-5)
Adversary - Slayers/Vampire Hunters (-3)
Antisocial Impulse - Deranged Cruelty (-3)
Supernatural Form - Not Human (-2)
Master Vampires are generally considered to be very old, and powerful vampires. As a result they often have lots of minion vampires to be their army. Still
because of their age, and experience - Master Vampires are a bit tougher than the basic Vampire.
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Nosferatu Vampire Quality - 18 pts
Attribute Bonuses (13) +3 Strength, Dexterity, & Constitution, + 2
Perception & Willpower
+5 Hard to Kill (5)
Acute Senses (Hearing, Low-light Vision & Smell) (4)
Reduced Damage (specific attack) - 1/2 for bullets, falls/LBT (2)
Regeneration (Con/Hr) (1)
Increased Life Points (20 LP) (2)
Fast Reaction Time (2)
Immortal (0)
Natural Weapons - fangs & fingernails- 2x Str (2)
Drawbacks:
Vulnerabilities - multiple (standard Vamp) (-5)
Adversary - Slayers/Vampire Hunters (-3)
Antisocial Impulse - Deranged Violence (-3)
Supernatural
Form - Not Human (-2)
Nosferatu are considered to be an
ancient sub-species of Vampires, by some. Still Nosferatu don't resemble normal humans, instead they are more primal looking with very pale(whitish or
grayish skin) with long pointed fingernails, no hair on top of their heads, and pointed ears. Nosferatu basically look like blend of the Turok-han and normal
vampires. While Nosferatu still have normal vampire vulnerabilities - they do tend to be a bit stonger & tougher than the average normal vampire, but
aren't as strong as the Turok-han species.
In some cases - Nosferatu are actually known to make minions of average normal vampires. Although they may not be Master yet.
Turok-han "Uber" Vampire Quality - 24 pt
Attribute Bonuses (14) +4 to Strength, Dexterity, & Constitution, +2 Perception
+5 Hard to Kill (5)
Acute Senses (Hearing & Smell) (4)
Reduced Damage - ½ bullets, & falls/blunt trauma (2)
Natural Armor (5)
Regeneration 1 (Con per Hr) (1)
Fast Reaction Time (2)
Resistance: pain - level 2 (2)
Immortal (0)
Natural Weapons - fangs & claws - 2x Str (2)
Drawbacks:
Vulnerabilities - various (-5)
Adversary - Slayers & Vampire Hunters (-3)
Supernatural Form - Not Human (-2)
Antisocial Impulses - Violence - deranged (- 3)
Note this is a Quality for Villains - as Turok-hans can't be PCs.
Turok-hans are primal feral vampires - while they still have the standard vampire vulnerabilities. They are quite a bit tougher and stronger than the standard Vampire.





