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Oct 13 08 6:37 AM
Zombielord
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What about sunlight immunity, will that alter the cost by 10? In my series the sun has no affect on the vampires, so should it even be mentioned?
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"Classic" Werewolf 4-Point Quality The "classic" werewolf is someone who uses magic to transform themselves into a wolf. This is not necessarily a witch or well-trained practitioner of magic, since the transformation spell will work for anyone who learns it. The physical body is transformed, but the mind remains the same. This can be a disadvantage in the beginning because, although the person gains all the senses of a wolf, they do not have the life experience of using them. The werewolf must learn to use smell and hearing as their primary sensory input rather than sight, and learn to move and react to their environment as a four-legged creature. All this takes time, but the werewolf can eventually learn to do well in their new form. The wolf form has all the natural capabilities of an ordinary wolf; silver is not needed to kill them and they do not heal wounds any more quickly than normal wolves. This type of werewolf can re-assume its human form whenever it wishes. The transformation spell can be cast on another, forcing someone to assume the form of a wolf (or any animal the caster chooses). This is a very dangerous spell if used this way, because the mind of the transformed person is eventually lost and all that is left is the mind of a wolf. If the spell is reversed in time, the victim will recover; however, once lost, the personality cannot be restored and the person is, in a sense, dead. For Example; During the Middle Age, this type of werewolf was thought to be practiced by witches. The witches were believed to morph themselves into wolves that roamed throughout the European countryside frightening people, killing and devouring the travelers, according to the wishes of their satanic master. Werewolves were even believed to be minor demons. A few werewolves whose killer instincts were exceptionally strong were thought to be the Devil himself. Cloak of Beast 4-Point Quality This is used to represent this type of werewolf. (I was thinking about making it a spell, but I'm not good with the spell stuff).
Skinwalker 12-Point Quality
Lycanthrope 16-Point Quality A lycanthrope is someone who is a natural channel or medium for a spirit of rage. The lycanthrope is born with this ability; it does not allow them to physically change into a wolf, but grants them a beast-like strength. When this spirit takes over, the lycanthrope becomes stronger, more aggressive, and more resistant to pain, injury and sickness. They heal wounds rapidly and tend to congregate in groups much like packs with an Alpha leader. Although harder to hurt or kill than an ordinary person, lycanthropes can be killed with ordinary weapons. For Example; Norse bezerkers were lycanthropes. Attribute Bonuses: +2 to Strength (additional +2 when enraged), Dexterity, Constitution and Willpower. Quality Bonuses: Natural Toughness, Nerves of Steel, Hard to Kill 2 (eight more can be purchased). Enhanced Senses: Acute Senses (Smell) Special Abilities: +1 to Getting Medieval and Kung Fu, Regeneration (Con / Hour) Drawbacks: Antisocial Impulses (Severe Rage), Mental Problems (Severe Cruelty and Recklesness); It takes a Willpower (not doubled) roll to resist entering Rage when faced by resistance or in combat. Failure means the Lycanthrope enters in to Rage and will attack anyone in his way (Friend or Foe) except his pack mates. Loup-Garou (Alphas) 12-Point Quality The loup-garou (pronounced loo garoo) are a separate species from humans, calling themselves Homo lupus (also known as Alphas). Passed on from generation to generation, and sometimes skipping one, the hereditary form manifests itself after the person reaches puberty. When using magic, it is quite possible for the creature to perform amazing feats of strength and even call on supernatural and psychic powers. Legend claims they were humans who were blessed with the power to shapeshift by Selene, the goddess of the moon. This species gains the power to transform into a wolf at will. The nearer to the day of the full moon, the harder it is to resist transforming, though it can be done at will. On the night of the full moon, however, the loup-garou must transform. Loup-garou do not reveal their identity for fear of extinction. Silver usually is fatal to them if it touches an open wound, as it forms a chemical reaction with loup-garou blood. However, it is mentioned that "anything that will sever the spine will do" in killing a loup-garou; they are not invincible. Werewolf Quality in the Buffy Core Book used as is, the only difference is they are born this way. Cursed Werewolf (Betas) 22-Point Quality Those who have been cursed or bitten by another creature are all involuntary Werewolves. The transformation itself can happen at any time, and isn't dependent upon a full moon. In young werewolves cases, they can change involuntarily because of lack of self-control. The relationship between Alpha and Beta werewolves is a complex one. Once a subject is bitten by a werewolf, his or her life and death are doomed to the werewolf curse and his body undergoes specific changes. Their body undergoes a physical change allowing the human to reach possible max human potential, their sense of smell and hearing increase as well as their ability to resist injury and increasing their healing capabilities causing the curse to be very seductive. The victim does, however, have some hope - as long as they themselves do not taste of human blood, the curse is reversible. If the Alpha werewolf is killed - through some action of the Beta - the Beta's curse is broken. It is important to note that whether the Beta werewolf was bitten by the Alpha werewolf himself or by another Beta, it is the Alpha who must be destroyed - the source of the original tainted blood. These werewolves are immune to the effects of aging or disease.These werewolves are vulnerable to harm in human form from ordinary weapons but with no permanent effects. For example; If the human is shot dead in human form only to resurrect in the morgue by transforming into the werewolf form at sunset. The werewolves themselves transform into large, almost bear-like bipedal wolves with long simian arms that allow them to run on all fours as well as two. Transformation is a sudden process and is described through a series of violent words: "burst", "exploded", "vibrating violently", "ripping", "blasted". It is so sudden "that if a person blinked, they would have missed the entire transformation" Initial transformations seem to be triggered by anger. All werewolves transform by sprouting fangs, claws and fur, with the exception of extremely evil werewolves, who peel back the skin of their face to reveal the werewolf form within. In human form they have no traditionally distinguishing marks such as eyebrows meeting over the bridge of their nose, or hair on the palms of their hands, other than enhanced physical statures. Attribute Bonuses: Human form: +2 to Strength, Dexterity and Constitution; Wolf Form: An additional +2 Strength stacks on top of the Human bonus. Quality Bonuses: Human Form: Natural Toughness, Fast Reaction TimeEnhanced Senses (Both Forms): Acute Senses (Smell and Taste) Special Abilities: Human Form: Regeneration (Con / Hour); Wolf Form: Natural Armor 1, Regeneration (Con / Turn), Claw / bite (Str x 2) slash /stab; Immortal (both forms), Antisocial Impulses (Mild Cruelty and Violence) Vulnerability: Silver; Silver weapons inflict double normal damage (slash / stab and bullet weapons inflict triple damage). .
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