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Posts: 3770
Dec 12 08 7:42 PM
Zombielord
Posts: 2756
Jan 12 09 9:59 PM
Posts: 1295
Jan 13 09 9:35 AM
Fresh Kill
Posts: 382
Jan 13 09 10:17 AM
Shaking off the Dirt
Strength
Punch
Maneuvers
1-25
STR x 2
30-45
STR x 3
+1
50-65
STR x 4
+2
70-95
STR x 5
+3
100+
STR x 6
+4
Posts: 2518
Jan 13 09 10:46 AM
Seran McKay wrote: This is totally off the original topic, but How do you guys go about making Superheroes? I have a few things I've done up, but as of late I been plagued by rules that would allow say someone like Superman fight a lower powered Tank. Just some thoughts, would love to see how everyone else goes about it. Seran
Jan 13 09 2:03 PM
I prefer a lower power to things (because the degree of holding back required for--say Superman--to punch someone and not render them into a wall smear is just ridiculous)
Jan 13 09 2:59 PM
Jan 13 09 4:17 PM
Posts: 1926
Jan 13 09 4:20 PM
Jan 13 09 4:41 PM
Seran McKay wrote: I really appreciate all of your feedback (all as in guys). A question came up on Sunday from one of the players, he said "Man, Regeneration isn't as good as I'd hoped, I thought Con per turn would simulate Wolverine's regen." another person from the group spoke up and said "Well, this isn't a superhero game per se, like Marvel or DC, so I would think that Wolvie's regen couldn't be simulated here in this system...."
Of course, I thought long and hard about this and he's right....so I came up with the idea of a 10 point version of Regeneration where you'd roll Con (doubled) and the result would be something along the lines of Con x Success Levels in Life Points back., This would make sense for Wolverine to do something like this... or maybe this could be a "Power Stunt" or something....say for having Regeneration (6-Point Quality, only) I don't know, just a thought...Maybe I could do something like Power Stunts for the taste...any ideas? Seran
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