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Zombielord
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Oct 16 08 5:47 AM
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Feb 4 09 12:26 PM
Moaning Shuffler
Posts: 752
Feb 4 09 12:47 PM
Not Even Green Yet
Feb 4 09 9:28 PM
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Feb 5 09 12:49 PM
Feb 6 09 8:15 AM
Feb 7 09 12:14 PM
(Male) Slashers
Motivation: Create “Hosts”, “For the Glory of the Hive-Mind!”
Critter Type: Alien Zombie
Attributes: Str 4, Dex 3, Con 2, Int1, Per 3, Will 1
(Ability Scores: Muscle 14, Combat 12, Brains 9)
Dead Points: --
Qualities and Drawbacks: No Weak Spot, Natural Weapons (Claws, Blades, and Teeth), Who Needs Food, Slave Conditioning (must make as many “hosts” as possible), Teamwork (Telepathy with all Necromorphs within 20 yards, and always with the Hive Mind), Problem Solving, Bury the body (cannot spread the infection by itself), Regeneration (1 point per minute), Damage Resistance, Weakness (Targeting Limbs ignores Damage Resistance, 25 Damage required to blow off a limb), Attractiveness -6
Skills: Brawling 3, Dodge 2, Notice 2, Stealth 3, “Play Dead” 4
Natural Weapons: “Slasher Blade”- Strength * D6 (3), Slash Stab. Teeth- Strength *D4 (2), Slash-Stab. Speed 18
(Female) Slashers
Attributes: Str 2, Dex 3, Con 2, Int1, Per 3, Will 1
Qualities and Drawbacks: No Weak Spot, Natural Weapons (Claws, Blades, and Teeth), Acid Blood (and spit), Who Needs Food, Slave Conditioning (must make as many “hosts” as possible), Teamwork (Telepathy with all Necromorphs within 20 yards, and always with the Hive Mind), Problem Solving, Bury the body (cannot spread the infection by itself), Regeneration (1 point per minute), Damage Resistance, Weakness (Targeting Limbs ignores Damage Resistance, 25 Damage required to blow off a limb), Attractiveness -6
Skills: Brawling 2, Dodge 2, Notice 2, Stealth 3, “Play Dead” 4, Projectile Spit 3.
Natural Weapons: “Slasher Blade”- Strength * D6 (3), Slash Stab. Teeth- Strength *D4 (2), Slash-Stab. Acid Spit deals D8 * 3 (12) as Fire. Speed 18
(Advanced) Slashers
Attributes: Str 7, Dex 4, Con 2, Int1, Per 3, Will 1
Muscle 20, Combat 13, Brains 9
Qualities and Drawbacks: No Weak Spot, Natural Weapons (Claws, Blades, and Teeth), Scent Tracking, Who Needs Food, Slave Conditioning (must make as many “hosts” as possible), Teamwork (Telepathy with all Necromorphs within 20 yards, and always with the Hive Mind), Problem Solving, Bury the body (cannot spread the infection by itself), Regeneration (1 point per minute), Damage Resistance, Weakness (Targeting Limbs ignores Damage Resistance, 30 Damage required to blow off a limb) (Fire Deals Double Damage, Chemicals deal normal damage), Attractiveness -7
Skills: Brawling 4, Dodge 2, Notice 2, Stealth 3, “Play Dead” 5
“Twitcher” Slashers
Attributes: Str 7, Dex 6, Con 2, Int1, Per 3, Will 1
Muscle 20, Combat 15, Brains 9
Qualities and Drawbacks: No Weak Spot, Natural Weapons (Claws, Blades, and Teeth), Scent Tracking, Who Needs Food, Slave Conditioning (must make as many “hosts” as possible), Teamwork (Telepathy with all Necromorphs within 20 yards, and always with the Hive Mind), Problem Solving, Bury the body (cannot spread the infection by itself), Regeneration (1 point per minute), Damage Resistance, Marine Armor, Weakness (Targeting Limbs ignores Damage Resistance, 30 Damage required to blow off a limb) (Fire Deals Double Damage, Chemicals deal normal damage), Attractiveness -6, Improved Speed (4* Dex+Con)
Skills: Brawling 3, Dodge 2, Notice 2, Stealth 3, “Play Dead” 5
Natural Weapons: “Slasher Claw” Strength * D4(2), Slash Stab. Teeth Strength *D4(2), Slash-Stab. Speed: 32, Armor: D12(6) + 6.
“The Hunter” Slasher
Attributes: Str 7, Dex 2, Con 5, Int1, Per 3, Will 1
Muscle 20, Combat 12, Brains 9
Qualities and Drawbacks: No Weak Spot, Natural Weapons (Claws, Blades, and Teeth), Scent Tracking, Who Needs Food, Slave Conditioning (must make as many “hosts” as possible), Teamwork (Telepathy with all Necromorphs within 20 yards, and always with the Hive Mind), Problem Solving, Bury the body (cannot spread the infection by itself), Regeneration (10 points per turn, can regenerate a limb in 3 turns), Damage Resistance, Iron Grip, Unique Kill (complete incineration by chemicals or fire, anything that reduces it to putty, etc), Weakness (Targeting Limbs ignores Damage Resistance, 30 Damage required to blow off a limb) (Fire Deals Double Damage (ignores damage reduction), Chemicals deal normal damage), Attractiveness -8
Natural Weapons: “Slasher Blade”- Strength * D6 (3), Slash Stab. Teeth- Strength *D4 (2), Slash-Stab. Speed 8
"Oh $#!t, it's a regenerator! It's limbs keep regrowing!""Issac, how are you going to kill it!?"
"I'M NOT!!!?
Note: the negative attractiveness is assuming fear tests are done at a penalty equal to half the attractiveness value.
Feb 7 09 1:50 PM
Feb 7 09 6:59 PM
Posts: 223
Feb 8 09 8:38 AM
Fresh Kill
Mar 24 09 11:22 AM
Mar 25 09 9:53 PM
Thought you might like this little visual aid.
Aug 3 09 2:35 PM
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