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Posts: 52
Nov 6 10 5:06 PM
"Infectors"
Motivation: "Spread the love ... For the Glory of the Hive-Mind!"
Critter Type: Alien Zombie
Attributes: Str 2, Dex 3, Con 2, Int1, Per 3, Will 1
Dead Points: 26
Qualities and Drawbacks: Natural Weapons (Claws, proboscis, and Teeth), Who Needs Food, Slave Conditioning (must infect as many "hosts" as possible), Teamwork (Telepathy with all Necromorphs within 20 yards, and always with the Hive Mind), Problem Solving, Only the Dead (can only spread the love to the dead, but it's capable of suffocating its prey), Regeneration (1 point per minute), Attractiveness -6, Flight (like a bat)
Skills: Brawling 3, Dodge 3, Notice 2, Stealth 3, "Play Dead" 4.
Natural Weapons: Proboscis- Strength * D4 (2), Slash Stab. Claws- Strength *D4 (2), Slash-Stab. Speed 18
Posts: 1093
Nov 7 10 8:52 AM
Moaning Shuffler
Posts: 992
Nov 7 10 1:12 PM
Not Even Green Yet
everlasting undead wrote: I'm not sure if it needs minus attractiveness... my afmbe knowledge is a little rusty, but isn't there a Horrific Appearence in one of the sourcebooks?
Mar 9 11 8:07 AM
Mar 9 11 8:11 AM
Posts: 106
Mar 24 11 1:15 PM
Posts: 3
May 11 11 11:30 AM
Jun 25 11 7:40 PM
Lurkers
Motivation: Create "Hosts", "For the Glory of the Hive-Mind!"
Attributes: Str 1, Dex 3, Con 2, Int1, Per 3, Will 1
(Ability Scores: Muscle 14, Combat 12, Brains 9)
Dead Points:
Qualities and Drawbacks: Weak Spot All, Natural Weapons (Claws, Blades, and Teeth), Who Needs Food, Slave Conditioning (must make as many "hosts" as possible), Teamwork (Telepathy with all Necromorphs within 20 yards, and always with the Hive Mind), Problem Solving, Bury the body (cannot spread the infection by itself), Regeneration (1 point per minute), Attractiveness -6, Climbing/Wall-Walk (it's like they have suction cups), Teeth
Skills: Brawling 3, Dodge 2, Notice 2, Stealth 3, Zero G Movement 3, Climb 2
Natural Weapons: Spines- 9, Slash Stab. Teeth- Strength *D4 (2), Slash-Stab. Speed 18
Jun 25 11 7:56 PM
Leapers
Attributes: Str 4, Dex 4, Con 2, Int1, Per 3, Will 1
(Ability Scores: Muscle 14, Combat 13, Brains 9)
Dead Points: --
Qualities and Drawbacks: No Weak Spot, Natural Weapons (Claws, Blades, and Teeth), Who Needs Food, Slave Conditioning (must make as many "hosts" as possible), Teamwork (Telepathy with all Necromorphs within 20 yards, and always with the Hive Mind), Problem Solving, Bury the body (cannot spread the infection by itself), Regeneration (1 point per minute), Damage Resistance, Weakness (Targeting Limbs ignores Damage Resistance, 25 Damage required to blow off a limb), Attractiveness -6,
Skills: Brawling 3, Dodge 2, Notice 2, Stealth 3, Zero G 4
Natural Weapons: "Slasher Blade"- Strength * D8 (4), Slash Stab, AP 2. Teeth- Strength *D4 (2), Slash-Stab. Speed 20
Jun 25 11 8:11 PM
Guardians
Attributes: Str 4, Dex 2, Con 2, Int1, Per 3, Will 1
(Ability Scores: Muscle 8, Combat 11, Brains 9)
Qualities and Drawbacks: No Weak Spot, Natural Weapons (Claws, Blades, and Teeth), Who Needs Food, Slave Conditioning (must make as many "hosts" as possible), Teamwork (Telepathy with all Necromorphs within 20 yards, and always with the Hive Mind), Problem Solving, Bury the body (cannot spread the infection by itself), Regeneration (1 point per minute), Damage Resistance, Weakness (Targeting Limbs ignores Damage Resistance, 25 Damage required to blow off a limb), Attractiveness -6, Hive (produces mini-enemies), Stationary
Skills: Brawling 4, Notice 2
Natural Weapons: "Slasher Blade"- Strength * D8 (4), Slash Stab, AP 2. Teeth- Strength *D4 (2), Slash-Stab. Limb Range is 3 yards Speed --
Increase Fear test by 1 or 2 due to the wailing (the poor soul retains consciousness and thus they're in constant pain)
A guardian can create a "pod" every turn (6 seconds), and usually begins once it notices an enemy. Each pod has 10 HP, deals 9 Slash-Stab, and dies after 5 min
Jun 25 11 8:25 PM
Pregnants "Preggers"
Attributes: Str 4, Dex 3, Con 2, Int1, Per 3, Will 1
Qualities and Drawbacks: No Weak Spot, Natural Weapons (Claws, Blades, and Teeth), Who Needs Food, Slave Conditioning (must make as many "hosts" as possible), Teamwork (Telepathy with all Necromorphs within 20 yards, and always with the Hive Mind), Problem Solving, Bury the body (cannot spread the infection by itself), Regeneration (1 point per minute), Damage Resistance, Weakness (Targeting Limbs ignores Damage Resistance, 25 Damage required to blow off a limb), Attractiveness -6, Nest (Power 4)*
Natural Weapons: "Slasher Blade"- Strength * D8 (4), Slash Stab. Teeth- Strength *D4 (2), Slash-Stab. Speed 16
Jun 25 11 8:43 PM
Dividers
Attributes: Str 6, Dex 4, Con 2, Int1, Per 3, Will 1
(Ability Scores: Muscle 18, Combat 13, Brains 9)
Qualities and Drawbacks: No Weak Spot, Natural Weapons (Teeth), Who Needs Food, Slave Conditioning (must make as many "hosts" as possible), Teamwork (Telepathy with all Necromorphs within 20 yards, and always with the Hive Mind), Problem Solving, Bury the body (cannot spread the infection by itself), Regeneration (1 point per minute), Damage Resistance, Weakness (Targeting Limbs ignores Damage Resistance, 25 Damage required to blow off a limb), Attractiveness -6, Detachable Limbs (Deviation of hive quality)
Skills: Brawling 3, Notice 2, Stealth 3
Natural Weapons: Limbs see damage multiplier increase by 1 (due to increase in mass). Teeth- Strength *D4 (2), Slash-Stab. Speed 18
Each appendage has 15 HP after separating, and a combat score of 14 to hit, due to their small and thread-like form. Also, they lose damage resistance upon separation.
Jun 25 11 8:58 PM
Exploders
Attributes: Str 2, Dex 2, Con 2, Int1, Per 3, Will 1
(Ability Scores: Muscle 10, Combat 11, Brains 9)
Qualities and Drawbacks: No Weak Spot, Natural Weapons (Teeth), Who Needs Food, Slave Conditioning (must make as many "hosts" as possible), Teamwork (Telepathy with all Necromorphs within 20 yards, and always with the Hive Mind), Problem Solving, Bury the body (cannot spread the infection by itself), Regeneration (1 point per minute), Damage Resistance, Weakness (Targeting Limbs ignores Damage Resistance, 25 Damage required to blow off a limb), Attractiveness -6, Explosive Personality +5 (bump up the damage to 25, to mimic a grenade)
Skills: Brawling 3, Dodge 1, Notice 2, Stealth 3
Natural Weapons: Teeth- Strength *D4 (2), Slash-Stab. It also likes to use it's explosive sac as a club (which explodes on impact) Speed 12
Jun 25 11 9:00 PM
Posts: 2
Jun 28 11 7:10 PM
Jun 29 11 12:55 PM
Posts: 584
Aug 1 11 4:40 PM
"The gun katas. Through analysis of thousands of recorded gunfights, the Cleric has determined that the geometric distribution of antagonists in any gun battle is a statistically predictable element. The gun kata treats the gun as a total weapon, each fluid position representing a maximum kill zone, inflicting maximum damage on the maximum number of opponents while keeping the defender clear of the statistically traditional trajectories of return fire. By the rote mastery of this art, your firing efficiency will rise by no less than 120%. The difference of a 63% increase to lethal proficiency makes the master of the gun katas an adversary not to be taken lightly." - Dupont, Equilibrium
Mar 7 13 4:54 PM
Brute
Motivation: Create “Hosts”, “For the Glory of the Hive-Mind!”
Attributes: Str 10, Dex 5, Con 7, Int1, Per 4, Will 3
(Ability Scores: Muscle 26, Combat 17, Brains 10)
Dead Points: 178
Qualities and Drawbacks: Weak Spot (Shoulder Joint [-5 to hit], Exposed back), Natural Weapons (Blades, Claws, Fangs/Teeth), Who Needs Food, Slave Conditioning (must make as many “hosts” as possible), Teamwork (Telepathy with all Necromorphs within 20 yards, and always with the Hive Mind), Problem Solving, Bury the body (cannot spread the infection by itself), Regeneration (1 point per minute), Damage Resistance, AV 50 (35 vs Beam and Plasma), Weakness (Targeting weak spots ignore Armor Value), Supernatural Attack 25 Explosive (uses it only if it cannot move)
Skills: Brawling 6, Dodge 3, Notice 4, Intimidate 6
Natural Weapons: Blades/Claws Strength * D6 (3), (30) Slash Stab. Fangs/Teeth Strength *D4 (2), (20) Slash-Stab. Slam-Tackle Strength *D4 (2), (20) Bash. Speed 20
As with many necromorphs, this one also has an "elite" version. Upgrades are up to the Director/GM.I know I've been gone a while, but I aim to finish what was started, including Dead Space 2 and 3.
Mar 8 13 6:20 AM
Mar 13 13 11:36 AM
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