I am apart of a D&D group that meets once a week, we do a D&D style fantasy game following a book called Pathfinder. We have lots of fun, have a great
time, and I think once the campaign is done I'll propose that we utilize this Witchcraft RPG as the next one. I love urban fantasy, it's terrific, but
it's also sad since most books and television shows quite frankly suck terrific when it comes to stories and series dealing with the issue.*
coughCharmedcough!*
I love the concept of being in a small Kansas or Iowa town, with fields, perhaps your apart of a group of supernatural related friends(Wiccans, twilight order, etc.) seeing supernatural activity spiking, having to fight baddies, save people, perhaps even alongside law enforcement, figure out where it all came from, seal it off, realize something is happening, and then the usual thing happens that throws a small adventure into a much bigger adventure. Of course, as we get way up in levels, we may end up dealing with this so called Reckoning, etc.
The thing is that before I propose this idea to the group, the campaign we are in is a long way off from ending, I want to be able to understand the character creation, the stats, perhaps even run a couple fights in my own bedroom between a generated character and an npc. I want to be able to present it understanding the rule sets, the battle system, etc. Note, that this is also the first time I'll ever do anything like this with a pen and paper game, I've never GM'd before, I'm strictly a player, and if the group does this the GM will be the one utilizing it. Lastly, I am not familiar with the unisystem rule set, and have never played anything not typically utilizing a D20.
Now, can anyone perhaps point me to an easy to utilize character creation guide for the Witchcraft RPG? The book itself doesn't seem to have a flat out easy to understand guide as to what the bonuses or negatives(stat wise) are for the character classes. It seems to have it all written out in prose form, but seems to be missing the most basic table or actual character creation sheet with the level 0 base stats that you build on.
So, help with character creation? Is there anything easy to read or do I really need to go through the book with a pen and paper and list off the stat bonuses, the negatives, the directions, etc. until I've made my own chart?
Halp? :/
- J
I love the concept of being in a small Kansas or Iowa town, with fields, perhaps your apart of a group of supernatural related friends(Wiccans, twilight order, etc.) seeing supernatural activity spiking, having to fight baddies, save people, perhaps even alongside law enforcement, figure out where it all came from, seal it off, realize something is happening, and then the usual thing happens that throws a small adventure into a much bigger adventure. Of course, as we get way up in levels, we may end up dealing with this so called Reckoning, etc.
The thing is that before I propose this idea to the group, the campaign we are in is a long way off from ending, I want to be able to understand the character creation, the stats, perhaps even run a couple fights in my own bedroom between a generated character and an npc. I want to be able to present it understanding the rule sets, the battle system, etc. Note, that this is also the first time I'll ever do anything like this with a pen and paper game, I've never GM'd before, I'm strictly a player, and if the group does this the GM will be the one utilizing it. Lastly, I am not familiar with the unisystem rule set, and have never played anything not typically utilizing a D20.
Now, can anyone perhaps point me to an easy to utilize character creation guide for the Witchcraft RPG? The book itself doesn't seem to have a flat out easy to understand guide as to what the bonuses or negatives(stat wise) are for the character classes. It seems to have it all written out in prose form, but seems to be missing the most basic table or actual character creation sheet with the level 0 base stats that you build on.
So, help with character creation? Is there anything easy to read or do I really need to go through the book with a pen and paper and list off the stat bonuses, the negatives, the directions, etc. until I've made my own chart?
Halp? :/
- J


