So... I understand the "Age" quality, but what about normal people?
Example... so I make a "Survivor" type, say... someone who's been in the military for 4 years during a state of semi serious combat (like Iraq).
Now I want to age him just a bit... say he's been in for 10 years... 15 years... 20 years...
How many extra points in attributes, qualities, skills, etc? Should I just break down age?
1(per int)/100 years for skills
1(highest mental attribute)/100 for metaphysics
1(per will)/100 years for essence
Hardly seems to represent a guy lifting weights, running obstacle course, training, and fighting in combats daily and weekly to keep himself and his friends alive.
Now I could just 'give my NPC some free points'... but I'd like to have some sort of rules or structure behind my decisions.