Hi, I'm working on a massive crossover game where pretty much everything in my Unisystem books is allowable to play. I'm planning on it mostly being Witchcraft but with the option of taking "Pulling Strings" from Con X or being a Slayer or Promised One. But I have a few questions.
First, I think I would like to use the skill list from Cinematic unisystem. Partly, because Cinematic Templates tend to give skill bonuses and just making that skill set the standard is probably easier than changing those bonuses (and partly just because I like simpler skill sets). As such, question 1 is: How many skill points should standard Unisystem templates get? I'm currently thinking knock 10 points off each build. What do you think? Too much?
I probably won't use drama points, as I want it to be actiony but not so comic booky that it isn't horror anymore.
The Witchcraft system is probably going to be the standard for magic. And I will be dropping Buffy Vampires and Werewolves for Vampyres and Ferals and dropping robots completely (not yet decided on Jocks and Nerds. Thoughts?)
What build options should I use for Cinematic archetypes? Would Promised Ones, Demon Hunters, Slayers and Watchers just be built as mundanes? this would make Watchers more badass than intended (Not that that's a deal breaker, Watchers and Slayers in my world will be similar to, but not the same as Buffy ones).
I'm sure I had more questions but can't recall them now.